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Axis

180
Posts
4
Followers
3
Following
A member registered May 10, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing the game!! Yeah I didn't think it would be an issue when I first uploaded the web build, will learn how to fix that for the next time

Thank you for playing it!! Glad you had fun

Definitely could do with some music

A  life system was something I thought about but I did most of my work for this game on the last day and didn't end up with enough time to implement that 😅

Thank you for trying the game! Aww I wish I knew what that issue is or how to fix it, and yeah no audio is something I get complaints about frequently. Will definitely try to incorporate more of that in the future


Thank you for your feedback! 

Holy shit this game looks incredible! Amazing visuals and such a cool game mechanic

It's a little too hard for me, but that's fine. I really found the bloating yourself up and launching yourself away movement satisfying

Great game, full ratings from me :D

This was really fun, that sandstorm effect was really cool, how did y'all make it? 

It became a little frustrating to need to wait 3 seconds before drawing my gun everytime, but it makes sense because I guess they used to do those kinds of things in the west before a showdown.


I also really enjoyed the effect when the cacti fell apart, overall amazing work!!!

You have my full ratings :D

Very nice character art, maybe the game could have done with some more environment art and other mechanics though? Still, good job!

Really fun game! I finished them all, especially the last level took me a good few minutes

Creative, simple concept. Great for a game jam. Actually enjoyed this one :)

its not a bug, use Q to equip the pistol. you've already collected it so i figured you wouldnt need to collect it again 

also E for shotgun and X for sawblade launcher

Whoa, this is a really polished game! Honestly I'm surprised you made all this in 2 weeks time, bravo

Not much to point out here, except maybe some in game instructions would have been great, some in game tutorial

But I know that's a lot to ask from a game jam entry

Please please please try restarting the game please please please it just needs a little push level 3 will be great i know you can avenge humanity i trust PLEASE


On a serious note though, thank you for playing! (but do please try to restart the game and play through level 3 and 4, there are checkpoints)

Q -> Pistol

E -> Shotgun

X -> Sawblade Launcher

The art is really really good! I feel like it could have maybe used a little more content, or gameplay, but overall great stuff

Game is hard, art could use some work, the platformer mechanics are a bit janky(it autojumps)


Overall good effort, but could have used some more fundamentally better platformer feel

Whoa really cool visuals. 

Could have used checkpoints, like really really could have used checkpoints

Overall really cool looking game and engaging gameplay (but would have been better with checkpoints)

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Very engaging and polished gameplay! Really liked it, interested in the lore (if there is any) :).

Well, clearly this game is lacking in instructions, but I think it does somehow fit the spatial theme (even though I don't know in what way) and I read your comment about your injured wrist, I hope you get well soon!


Good on your for participating, hope to see you again next time!

Very nice flare visuals, well polished and interesting gameplay. The monster eating me animation reminded me of a certain game ive made/played before... 👀.

Maybe if there was were more puzzle like elements to it, this felt more like a stroll through

Overall good stuff

Thank you! I hope you enjoyed playing it 

Hmm ill note that. I've at least tried to make it frame rate independant. It *is* supposed to be fast paced but not too much, is it like this from level 1 for you? And yeah, it is way too chaotic i should have toned that down a bit


Thanks for playing the game! 

Ahh i see, that's a bit of a stretch to fit the theme but its fine. im not a host but you wont be disqualified dont worry


this is pretty good for someone new to programming, hope to see you in more of these jams!

Nice 3D visuals, I found worms as asteroids to be kinda innovative and overall polished I feel

If anything, maybe a little more of a spicier/fast-paced gameplay would have been more engaging for me

Good job overall!

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Superb usage of the theme! Its a bit challenging but the objective is pretty obvious and the mechanics(dragging and dropping those images into the right perspective) are simple

Simple game, but not very engaging I feel. Maybe with some more polish, sounds and whatnot it would have been better


Overall I like it, this  one actually caught my eye from the submissions page

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Nice, this game was quite engaging. I liked beating it. Good job, maybe with some more vfx/polish and game elements this would have been quite a blast! Overall it sticks to the theme and it is a simple engaging game fitting a game jam




Cute game! I like the art and the simple yet fun gameplay

However, I feel like this didn't really represent the "spatial" theme that well and it didn't really introduce any creative or innovative ideas

(2 edits)

Ah no, i should have written somewhere *inside* the game that you need to use:

Q to equip the pistol

E to equip the shotgun

and X to equip the sawblade launcher


This is written in the game page though


Also punching has a cooldown, i think i should post some gameplay to make it easier to understand 

I really like the parallax effect for the background stars and the main sprite itself - looks very clean. The planets also look pretty nice but I wasn't able to collect fuel from them? Avoiding being rammed was a good obstacle, but there should have been an objective too. Good game anyways, maybe just needed a bit more content

It works!!

Haha thanks a lot! Yeah I had made some background music but I didnt like it so I didnt add it

The gas effects were achieved through some blend flags and particles were polygons moving in a certain way, i tried to aim for small and polished

I'm glad you were able to figure out the boost to dash into enemies, I was worried because I didnt list that anywhere

oh cool, then that makes it even more awesome

Whooaa I've always wanted to do procedural animation like this! I wish grabbing the boxes were a bit easier. 

The colors really give it a "hidden gem" kinda vibe to me. The hand extension reminded me of something else :pg_sus:

Overall amazing game, very polished and delightful procedural animation

Amazing art, I like the touch of being able to adjust the camera zoom and the simple goal. Definitely fits its name and the jam's theme

I only wish the sound effects were a little less overpowering, I wanted to enjoy the music

Good stuff overall!

Was my favourite game :).  I thought you had to hold `i` and kept flying off the map haha

Maybe some little gameplay in between would have been nice :D

Like some space aliens that come in between and you have to shoot them or something


But overall great game, loved it through and through

Definitely not a mediocre game lol. After seeing the demo I thought it would be way easier but it really wasnt!

I love the simple feel and overall polish, good stuff

Great polish and nice art. Good sound effects.

I was a bit confused as to what direction my player was moving in, idk I didnt really like the star background for some reason, could have done something easier to follow maybe

But overall great game, good stuff and GL to you

HMmm... Look what we have here!!

Great to see you finished the game, I like the strings that appear when you pull the resources, and once you understand what to do it becomes a very smooth feeling gameplay. Great menus btw, very polished feel. Full stars for Theme Integrity, Innovation, Polish and Engagement from me :D

Awesome concept honestly, very relaxing game indeed. Didn't have to rush, just peacefully tried connecting the dots. The only thing was the timer increasing which made me feel a bit rushed. I was also a bit confused about which shape was supposed to be clicked and dragged lol. For a solid two minutes I was trying to click and drag the green hint rectangle. 

I loved the music and sound effect on completing the thing, made it 10x more relaxing

Overall great game! Nice submission

Was painless to run and had a good gameplay interaction. I liked bouncing around the wall and shooting other objects as I go toward them. Great engagement and I loved the background effect!

I see a lot of people using this planet generator, nice choice. The platformer also looks clean.

Some things I want to suggest:

- `E` for interacting with the main menu is a bit funky, also I couldn't actually click the buttons

- I had to run the game each time to figure out what dependencies were missing, a requirements file would be nice, this is what I figured out:

```py

PyGLM webcolors zengl zengl-extras

```


But otherwise good stuff, thumbsup from me

Yet another great intro! I love the menu and the way you explain the game. Ties well with the actual gameplay as well! Yes the main gameplay might have needed a bit more polish, but apart from that actually solid game 

I lost to the ice boss haha, I was trying to use the side wall teleportation but didn't get far

Banger art, clean visuals. The puzzles were a bit challenging but doable

Player felt very clean to control and overall great game!

Good job y'all