Very nice idea! Trying to traverse the environment as efficiently as possible was fun, and the map seemed quite expansive.
Tonik Games
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Very fun game and concept! Game loop is relatively simple but the whole thing is very intuitive and I found myself playing for longer than expected. My main nitpicks are that diamonds don't feel too useful and that there were some minor spelling errors. The game might also be a little too easy, but I didn't mind.
I like the idea of a trap-based tower defense game, and I found the graphics and sound quite charming. Unfortunately it took me several attempts to figure out how to actually place/upgrade(?) objects, and I couldn't get past the 2nd level despite my best efforts. Like you said, the game needs more balancing, and more visual feedback IMO. Maybe for a post-jam version?
Very nice little deck builder. I think the sigil system was nice, and the "pity" system helped to keep things balanced and not too luck dependent, while still keeping to the theme. Only issues I ran into were lack of sounds, and being able to open up your deck during the intro, which results in a game over.
Nice little game, reminds me a lot of TBOI (I assume it was an inspiration?). I think having the bullets fire automatically was a smart choice, and the pace of the game was good. I think my main gripes would be a lack of walls/geometry (that I came across at least) to use to route enemies, and health/luck being a bit too limited. Overall though nice job.
Music and art were nice, and I like the concept of using attacks against you to do damage, fits with the theme well. However I think the downtime between attacks is too long, maybe if you could trigger the strikes yourself? Also, I ran into a bug(?) on the first boss where they dissapeared after the first hit, except for during charging attacks.
Nice little game, good interpretation of theme. Also somewhat replayable given the score and modifiers system. Graphics were also nice and charming. I guess my biggest gripe is the lack of sound, and that the skill check prompt can feel a little too sudden, maybe give the player a moment to get ready before starting it?
Nice game to have in the background while ranking other submissions (this is a complement, I swear). Mechanics felt intuitive and art was nice. I think maybe adding more player choice would be good, though admittedly I can't think of any specific simple modifications that could be done off the top of my head.
I like the concept of building up your stats via random events, but the fact that (so far as I could tell), everything was determined by luck made the gameplay quite frustrating unfortunately. You can't really do anything but roll and hope you get a good run. I think if you fleshed out the game more with branching paths, different dice, etc (basically more player choice), and sped the rolls up, you would have a really enjoyable game.
Nice game! Jokes were chuckle-worthy ("this is my favourite fridge" made me smile more than it realisistically should have) and pacing was overall well-done. As far as "gameplay" goes it was pretty minimal, but that's not necessarily a bad thing. I guess for nitpicks I think adding in some more sounds (e.g. for item switching) wouldn't have gone amiss. Is PhantomCamera a good Godot plugin?





















