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A jam submission

YAZG - Yet Another Zombie GameView game page

Wave based zombie shooter. How long can you survive?
Submitted by Adam "Joe" Pajor (@AP_Projects) — 8 days, 11 hours before the deadline

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YAZG - Yet Another Zombie Game's page


CriteriaRankScore*Raw Score
Overall Enjoyment#213.8463.846
Game Feel (playability and control)#373.8083.808
Aesthetic (sound and visual)#534.0004.000
64x64 Authenticity (was it truly lowrez?)#944.6154.615

Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Viewing comments 20 to 1 of 26 · Previous page · First page

Very enjoyable! I loved when the more unsettling enemies showed up, and I suddenly became more aware of wanting to stay alive instead of just shoot mans. Good atmosphere, and great touches like the lighting of the trees and player reflection in the river.


I was following the development of this game on Facebook and I have to say your light and shadow engine looks really good. I'm doing something similar and I know how difficult it can get. I had some issues with using an Xbox 360 controller where the my character would be moving even without input. I'm guessing it was an issue with the stick's deadzones. Otherwise, great job on your game!


Oh, and a couple more things:

The introduction/item help page would've really really really helped if it was in the jam-ready version, but alas!

Downloaded a newer version mostly to read the tutorial and it was quite helpful and encouraged me to wander around.

The enemies do lack some sort of a reaction to being hit - in my experience, they just absorbed bullets until they dropped dead, which is kind of lacking in terms of satisfying gunplay and player feedback, so it might be worth giving a look.

Also it would be nice if the powerups were a little bit more animated, like, I don't know, floating a bit and having a small patch of light underneath them (like the purple projectiles/orbs). Not sure if it would fit the style, but a just feeling I had.


Quite an lovely game!

Liked the ligthing (maybe I saw you on /r/gamemaker? or was that someone else) and the music a lot. Gamepad controls are a nice touch (haven't read the game page to find out about them, but I had my gamepad lying on my desk upside down with a stick pushed left, so I wondered whether your game was a scroll shooter of sorts at first - silly me).

Enjoyed the weapon pickup system, but I only discovered it after I tried to go exploring - on my first run I mostly just remained in a small starting area. It's a really important system, as without it it'd get stale quite fast - nice that you avoided that.

Once again, the music really fit the mood and when some fairly hellish enemies started spawning, the creepy atmosphere really got to me - well done!


Awesome graphics! Especially the lighting really sets the mood. Also love the weapon sound effects. Having the window mouse lock would've been nice. Great job!


Very fun game, the 2d lighting is very cool and I like all the weapons. Awesome entry!


Uploaded a patch of the patch... Accidentally, a v1.1-pre was hellish a little bit. Started from wave 15! I fixed it. Still at least one patch to come... Trying to put the things into the game I already planned and couldn't finish before the voting session.

Also, still on my mission to play and rate all the #LOWREZJAM games! Only at around 1/3 of it! Yikes!


Nice game! Interestingly, many LowRezJam games played with 2d lighting (yours and mine as well, and also some others), I wonder why...


Uploaded a new version with brand new menu, lots of texts, reworked enemy spawn code, fancies water! And possibly more glitches. Yep, pause menu still doesn't work in fullscreen well.


Score: 3880

Pretty nice game, looks and sounds great and very atmospheric. I really liked the sprites and all their rotations, and the beam being wider when facing vertically, good attentions to detail. The trees are nice, but I'll tell you a tiny little thing that bugged me becaues I kept noticing it, and that's the shadows; they simply face away from the player rather than from the flashlight, for me this breaks the depth a little when it's been kept so well everywhere else. But that is nitpicking I suppose. It is a great looking game! :)

I enjoyed it!


What a cool little game. Has a lot of atmosphere.

Iove the use of the controls and the torch.

An interesting touch is the greying of the torchlight on things like trees. Good stuff.


Great work in the light effect, game really fun, congratulations for the work.


Nice little game! I love the lighting, and the sound work is excellent.


It was fun to play it! Nice controls and I've liked the difficulty ramp, nice job!


Thanks for all the comments! Please rate the game! Constructive criticism is welcome!

I know some things are not self-explanatory and just mentioned on the game's page in details.

The X signs are power up drop places, never drops where you are. You need to take the time between waves to find the packages (always two of them, can be weapons, health, speed upgrade).

There are three enemy types: normal zombies (lots of them), ghosts and some furry white masked quick and agile guys. Zombies are in every wave, other enemies are from wave 3. Each wave has more enemies and they are also getting stronger. There is no ending. You survive as long as you can. You get points for killing so for achieving higher scores, you need to survive more and more waves. The "?" weapon packages can be great or disastrous, but in overall, there is more possibility to get better weapon in later waves. High risk, high reward? Or epic fail?

As you can see, I kept older versions too.

Nice, well made zombie game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


I had fun playing this. I had this feeling while playing that whatever tension the game was trying to build was failing, then BAM! some new form of mob charges at me and actually provided a good little spook! The game is rather easy, until it's not.

Lots of nice subtle details in the graphics. Namely the shadows cast by your flashlight, and the reflections in the water. The colorful art style doesn't seem to fit the mood of a dark survival game, but other than that they are well-done and consistent, and work well within the 64x64 limits.

So far, one of my favorites of the entries I've played so far, although I haven't gotten around to playing a lot of them yet. There is just too many to choose from!


Thanks for the feedbacks! Yeah, I would have liked to add more enemy types and at least one boss. Also wanted the flash light more role other than being a light source. I wanted to add an enemy that reacts to light in some way...

Please rate and comment, any kind of feedbacks would be very helpful!

This game is fun to play, I liked it. You have to survive the zombie horde in waves in a dark forest. You have a flashlight to see in the dark and a gun to kill the enemies. I didn't find too much weapons but what i found was looked cool and it was very useful. Killing the monsters is fun but there is only a few kind of enemies are in the game.

After the download you will get a nice little game, whit lot of zombies, random power-ups and a cool flashlight in a creepy retro pixel forest.
Your mission is to survive. You fight the horde in waves which is nice.
I like the style, the effects are good, but this game needs more killable zeds.

Viewing comments 20 to 1 of 26 · Previous page · First page