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A jam submission

YtterbiteView game page

Caught in the wrong space at the wrong time - now they're coming to get you.
Submitted by Sausage, iarwain (@orxproject), Fully Bugged (@fullybugged) — 4 hours, 40 minutes before the deadline
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Ytterbite's page


CriteriaRankScore*Raw Score
Aesthetic (sound and visual)#1483.3814.000
Overall Enjoyment#1852.7043.200
Game Feel (playability and control)#2002.7043.200
64x64 Authenticity (was it truly lowrez?)#2033.8884.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Thanks, Jupi. Was looking forward to our entry making it onto your videos! Very much appreciated.

Really nice, challenging game. I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


I found this really weird, particularly that it seemed the best way to play this was to run away and shoot towards the indicators... You don't need to see the enemies. More often than not when I turned towards an enemy I saw, to shoot, I flew right into it.

Nice game, fun to play. Quickly ramps up in difficulty, so even when you've gained some experience, you quicly arrive at the fun part :)

Really well executed, I particullarly loved the UI.

I only wish the camera control was smoother, I got killed while turning a lot, but maybe I am just bad at the game.


Fast paced, polished game. I wish it had 8 directional shooting. Loving the enemy indicator. Nice sounds and music.


I love this enemy indicator thing, a really cool way of dealing with the low resolution!


(Played on Mac OSX version)
It's working great with a fast pace, not that easy but definitely balance not to be too hard or frustrating.
Maybe a little vibe of Xenon II in the palette colors and univers, really nice Music too.
Can play with Joystick or keyboard (Fortunately, several keys to shoot, because on Mac, Arrows + Ctrl are assigned by the OS).
in the end, very good job, guys !


Expected the game to play like a shmup from the screenshots, but it felt more like something of the likes of SuperHexagon, I guess due to the sheer difficulty on the first couple of tries - however, it gets easier with practice and it felt rewarding to play again. A nice touch is having the highscore right on the main menu screen, got to 820 points and felt alright about it for a while.

Movement is not very traditionally-feeling, but you get used to it, it also contributes to the twitchy nature of the game. Was confused at first about why there was no diagonal shooting despite having diagonal movement, but later on it made sense due to how the enemy spawning works.

As always, it's lovely to see a game with a consistent approach to style.

Enemy indicators on the edges of the screen are also very helpful, liked that idea a lot, too.

The music is a fun little piece that doesn't really get old in a quick session and it fits quite well, despite not being traditionally space-y.


Very nicely put together, having the music just keep playing when you die is a nice touch because you're not constantly restarting the music track if you suck at the game.

As far as the look I would assume these were higher res sprites that were scaled down to look how they do? either way they looked really nice and smooth.
The transition from the menu, to game, to game over was really smoother and there wasn't anything jarring about it.


Fast paced and not as easy as it looks. Nice work! :)


controls/camera are a bit weird for first but you get used to it after a while. Nice game!