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A jam submission

Living dead is no excuse!View game page

Help Jimbo to deliver pizzas in the zombie apocalypse!
Submitted by Archaic Bit — 4 hours, 10 minutes before the deadline

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Living dead is no excuse!'s page


CriteriaRankScore*Raw Score
Aesthetic (sound and visual)#144.4294.429
Overall Enjoyment#403.7143.714
Game Feel (playability and control)#613.6433.643
64x64 Authenticity (was it truly lowrez?)#654.7144.714

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Nice little game! I included it in my compilation video series of the Low Rez Jam games, if you would like to take a look :)


Wow! instantly Love it! - truly lowrez feel in it --- (camera feels little "off" - it always or to much "up" or too much "down")-(get wall-stuck bug too once) (want to shoot little faster - with overall "tempo" of game - but its ok) -- one of the my Fav. now and its memorable


Thanks for all :) We were really happy that many players have liked!


nice, this would be at home on a gb, i got stuck on some of the objects, and i wasn't sure what did more damage to the zombies cause neither distance or vertical position on screen seemed to make much difference. either way, it was fun and actually more challenging than i thought it would be. great game!


Really fun game! Loving the artstyle! Good music, cool gameplay. I found a glitch though. When a zombie hit me multiple times, once, I stayed in an infinite knockback state and stuck in the wall.

The score board after stages are really well done. Having bonus stage is a good thing to add more variety. Collision handling needs some work, also sometimes I shot their head when I was hitting their legs (if we look at it from a 2D perspective).


Great work visually, everything's clear and easy to read and has personality. Also the friction between the urge to beat the clock vs. the small field of vision you have is clever.


Nice small game, I like the life gauge, nice touch :)

The headshots seems to be rather unpredictable though...