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Moonlancer 64's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Authenticity (or, Creativity in use of resolution) | #6 | 4.464 | 4.464 |
Graphics | #15 | 4.286 | 4.286 |
Gameplay | #16 | 4.000 | 4.000 |
Overall | #16 | 4.089 | 4.089 |
Audio | #45 | 3.607 | 3.607 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Lessons
So muuuuch no tiime
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Comments
Fantastic!
This kicks ass! Super polished, really tense and fun! Really clever handling of the resolution
An incredibly well-made pseudo-3D game. I think you handled the resolution very well and the presentation is top notch! (Also just really satisfying)
Love the concept and it's always nice to see sequels to jam games. Great work!
This is a great entry that excels in its graphical style and creative use of the resolution. I really like miniature 3D/pseudo-3D games like this. There is a good amount of variety in the levels, enemies, & music included here. I felt like the normal blaster shot felt lackluster, but the bomb attack felt great.
Awesome game. I noticed our entries have some similarities, I love your implementation. Great variety of environments, excellent gameplay and bosses, nice graphics and good soundtrack. I enjoyed this alot.
I noticed the sun is a selectable level but I couldn't start it. Dunno if that's a bug, though it didn't keep me from completing the game.
Haha nice catch! I had some fun plans for the Sun if there was time, but of course there wasn't. But I kept it selectable, just the same. Thanks a ton for playing it!
This game rocks. You absolutely nailed the vibe of SF64 (Quite enjoyed Corn Area lol)
I got the same excitement from getting that sweet, double blue laser as I did 20 years ago playing SF.
I'm amazed that this game is so polished considering you made so many playable planets. You used the 64x64 space very well, and made the most of every pixel.
I am also a sucker for trying to make a complete game from my ideas, and I struggle to get the real meat of the game through. This is very inspiring work.
Having played through to the end I have just a couple things to leave as feedback:
Overall I played through half the game with the red screen anyway because I was having a blast. Awesome job!
Oh man you really nailed the breakdown of this game. You're absolutely right, some of the levels depend too much on getting a RNG drop, I just didn't have time to work it out better. Thanks so much for blasting through it and leaving the awesome review!
This is a great one, the way enemies appear in the distance and slowly come closer looks very convincing for a 2D pixel art game. The weapon's controls give the feeling of depth very well without being difficult to control. In the water planet level I depended a bit too much on upgrade rng, that was the only time the game felt unfair. The rest is well balanced, the bombs feel great to use. Great game overall!
Thank you so much! Yeah the RNG isn't as fair as I'd hoped in some areas without further tweaking. But I'm glad it still worked out, thanks again for playing!
Very cool!
Very well put 3D-ish space game. The aquatic level where you have to destroy underwater the mines seems noticeably harder than others despite not being the "last" one, but aside of that it is a fun and well-rounded space shooting game, well done! :)
Awesome entry. Cool "3D", nice graphics, art work. Good music and sounds. Unfortunately game crashed after second level but as I see on screenshots there is at least 3 more levels what is great and inspiring that someone can create such much content in two weeks!
Awesome entry. Cool "3D", nice graphics, art work. Good music and sounds. Unfortunately game crashed after second level but as I see on screenshots there is at least 3 more levels what is great and inspiring that someone can create such much content in two weeks!
Controls felt spot on and really easy to understand. Brought back some nice memories of booting up the SNES. The music and SFX all fit the game perfectly as well. Great work, enjoyed it.
Really great, I had a ton of fun. I love the ‘fake 3D’ art style (the final boss reveal was perfect). I really love the variety in the levels too, I was surprised. I sort of expected every level to be the same as the first but the ring world level caught me off guard: it was a really cool concept.
I had a lot of fun with this, great work!
Thank you so much it means a lot to hear that! I tried to keep the levels nice n short so they didn't seem too repetitive or grindy. And that ring world level was really fun to make once I drew it in concept. Thanks so much for playing it and the kind words!
Great work! music is a bit repetitive but i dont expect a full track in only 2 weeks
I can’t click the “Confirm” button to start the level. Am I doing something wrong? I can’t seem to play it.
Ah dang I'm super sorry to hear that. I haven't heard of anyone else having that issue, and I certainly didn't have that pop up at all on my end. What operating system are you playing it on?
It is Windows 10 Pro 22H2.
Amazing! I like the variety in levels and objectives, super fun! Also, the Aquaria soundtrack is a banger! Nice job!
Thanks, I know right!? My sounds buddy Scott did another awesome job on this jam! Thanks for playing!
Very nice!
Nice entry
I was literally just thinking about making a star fox clone and this right here is the bees knees. I love this si much and will be coming back to play it
Awesome thanks so much for checking it out! :D
I LOVE it! The starfox inspired gameplay rules, the art is sick, and overall its just an awesome retro space shooter! Great work! My only complaint would be that I had a hard time understanding some mechanics, a little more hints as to when the mission would be over for example could be of use.
I can see that being a little unclear the first time around for a level or 2, but I'm glad you liked it! Thanks a ton for the kind words and playing!