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SplendidDog

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A member registered Jan 21, 2019 · View creator page →

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That wasn't a bug actually, completely intentional and poorly executed haha. Fixed in the post-jam version coming either tonight or tomorrow!
I'm glad you enjoyed the game, overall! :)

Aw, that means so much to hear! Thank you so much! 

Thank you!

Thank you so much! I'm glad you like them! 

https://opengameart.org/content/simply-expressive-72-emotion-buttonsicons

Here you go, uploaded there as well!

This was really nice! The fish felt fun to control and it was nice zipping around the level, jumping over hills, etc.

I did softlock myself at the very end by jumping over the last hill only to get stuck behind it haha. But that's just on me exploring too much. Overall I think this was really well done for only being made in a week and I think it'd be neat to see this movement with more mechanics like a small collectathon or sonic-like setup.

Bonus points for creativity, given the format used to make it. Not only making a game in a jam time-frame but ALSO making it for the GBA is awesome! Did take some hoops to set up but overall a really nice experience.

Ah, thanks. I'm glad you liked it!

Nicely done! Very minimalistic though I think that works in this case. Simple gameplay loop but it all works really well together. Nice job! :)

Thank you so much!

Aww, I absolutely loved this! The art is wonderful and the game plays really nicely. While it would've been neat to see a bit more variety in the loop, a leaderboard of some kind, etc. It's overall a very adorable and polished experience. Great job! :D

Thank you! I'm glad you liked it :D

Thank you so much!

thank you for playing, the kind words, and the feedback! And sorry about that. With the uncapped speed and fish physics sometimes they can get yeeted from the map. If needed you can press ‘r’ to reset/restart a map without needing to start the game over! 

Incredibly well made game haha. Tons of fun looking through the options and makin' a fish.

Thank you so much for playing and for the feedback.
Yeah, I really should've capped the speed for the fish (oops), causes a few bugs I think, but I'm glad it was overall enjoyable. Thanks again for playing!

Thank you!

WOW. This is super impressive for a jam game. The visuals, gameplay, audio, and honestly every aspect comes together really well in it. Bravo to everyone involved. 

This is a silly concept that I think you executed really well. A nice smol clinic game, and definitely very fishy. The art is so cute and I love how everything comes together in this one! 

Aw, I loved this. The art is adorable and it's just overall a very well polished and put together experience for a jam game, wonderful job!

This was.... terrifying. But unique! Lovely execution on the idea and a neat visual style to boot. Just remember, a bad day humanin' is better than a good day at the office. 

Aww very adorable. Loved it!
The second puzzle did take a bit to figure out but once I did it wasn't that hard. Overall a nice and chill lil' experience! 

Thank you so much for playing and for the feedback!
I really appreciate it :)

Thank you!!

Incredibly polished and well made game! Loved all of the events and it was super fun to play.

This was a really fun game! A great addition to the jam. The gameplay is nice and the art is really well-made. I think you did a great job implementing the theme, too! Overall just a really nice experience! :)

This was a really fun game! The gameplay was really smooth and I absolutely love the artwork!

I really liked the premise of this game! A nice twist on the Fnaf-style horror game where you play as the monster. The music was really well-integrated and the mechanics, when learned, work really well together!

At first, it was admittedly a little hard to figure out exactly what to do and how everything interacted with each other, though after reading through all of the description and playing through the game a few times I was able to get a hang of the mechanics and the main gameplay. Like I said before, after figuring that out the game was really nice, both in terms of how it handles the theme and how it overall plays. I like reverse-horror-scenarios like these so it was a nice experience!

Thank you so much for the feedback and for playing! Yeah, Pun titles are always fun haha.

I'm glad to hear that you overall like the concept and the idea! As well as the artwork and movement mechanics. The feedback is really helpful as well, like the slow movement and bugs, like putting the coins down by trying to interact with doors. I'll be addressing these in a post-jam update which should fix most of those issues and make it longer!

Again, thank you so much for playing!

Thank you so much! That means a lot to hear :)

I'm hoping to add more levels and polish the pre-existing ones after the jam!

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no problem on checking out your game, it was great. Thank you so much for checking mine out too, and for the invaluable feedback! 


I put a large focus on the art-side of the game, sprites, animations, the intro panels, etc., so I’m happy to hear those all look good! I really appreciate the kind words in that regard. I do agree the game isn’t very hard, though. And is fairly short! Originally there was a third angel that did patrol, and that’s what the barrels would be used for. But unfortunately it was very buggy and isn’t seen in the final build. I’m hoping to make a post-jam update, which should make things a little more challenging and give the barrels a use again. I’ll make sure to use this feedback when making that update. Again, thank you so so much for the detailed feedback and for playing the game, it means a lot! 

Incredible experience! Your team knocked it out-of-the-park with this one. The visuals and gameplay is great and overall this is a very re-playable, fun, polished experience that is a super fun take on the formula! I also made a slime-based-game, albeit in a different genre. But I must say, I do think you did the idea better, and this is a valiant team-effort. I think it's honestly one of the best in the jam!

Love this! The character interactions are funny and, it genuinely makes you want to help the little pin get out of this 'friendship'. Loved the ending where we get to go against the guy's commands and the gameplay is actually reversed!

I don't know if it was intentional but the way that this game incorporates the theme is two-fold. Obviously, we're playing bowling but instead of playing as the bowling ball, we're playing as the pin so it's reversed. But, on a deeper, gameplay-focused level, at the end of the game, our role is reversed AGAIN. Instead of helping the guy we're going against him. As I said before, it's a magnificent and genius take on the theme. 

The art-style is FANTASTIC! The characters are also quirky and fun, I love em'. The whole team did an incredible job with this game, lots of care was put into it and it shows! You took the theme and ran with it in a really unique and interesting way, and I love the dynamic between the trainer and out smol hero. Overall, great job!

Loved this game! The art is really nice and it's a neat twist on the classic snake formula, with an unfortunate outcome for the poor lil' guys who had to be knocked over along the way. The gameplay is really nice and smooth, and it was genuinely tense at times. As someone who doesn't do well with 'scary' atmospheres this one genuinely creeped me out a few times, and I think you did a great job on that aspect as well! Overall a really great addition to the jam, you took the theme of 'Roles Reversed' and made something great with it.

Love this game! It clearly has a lot of effort put into it and it follows the theme really well. Great job! :)

I'm glad you liked the game overall! And yeah, I tried to put a 'spin' on traditional RPG items like gold/coins. Instead of using them to purchase things you're luring the 'angels' away with them. It does add some implications though!

Again, thanks a lot for playing and for the kind words :)

Thank you so much!

I'm so happy you liked it even despite some of the more problematic bugs! I appreciate the comments on the artstyle and I'm glad to hear it was overall a relaxing and enjoyable experience even with its faults. I'll definitely keep you updated, I'm keeping track of all of the biggest bugs/issues and I'm hoping to deploy a post-jam update to fix these, along with some new/improved content!

Crashing wasn't intended but I do agree it actually adds a bit to the experience, funnily enough, haha. Thanks for the kind words in regard to things like the animations, that means a lot to hear, and thanks for the feedback. I'll work on improving elements like being able to skip through text in a potential post-jam update later down the line!