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A jam submission

Space GathererView game page

Action top-down high-score shooter looter
Submitted by BlindChaosPanda — 2 days, 2 hours before the deadline
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Space Gatherer's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1642.3572.357
Gameplay#1912.0002.000
Overall#1982.1612.161
Graphics#2012.2142.214
Authenticity (or, Creativity in use of resolution)#2242.0712.071

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Tools
Godot 4, Krita, BeepBox, VisualStudio

Lessons
Godot 4 doesn't have Export/Build possibility for web :( , Shaders, UI

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Comments

Submitted(+1)

Hey, just to let you know, version higher than Godot 4.0 do have web export - it became supported again in 4.1, if I recall correctly!

Developer

Hello, not for the C# projects.

Submitted

Oh, it’s C#. Yeah, that’s unfortunate

Submitted(+1)

I’m gonna be honest here, couldn’t really get into the game, because the inverted(?) outside view, combined with the relative WASD (which seemed fliped if cursor was outside of vision, something weird) made me super motion sick. I’d much rather have a fog-of-war kinda effect, because this was super disorientating to me. Due to this, maybe consider adding an option for that. (I also heavily favor global wasd instead of relative). So this is more like an accessiblity comment than something for the game itself, won’t drop a rating even, because at this point, I couldn’t really rate anything.

Developer

Thank you for playing and for the review! I appreciate any review.

Submitted(+1)

A fun concept! I liked how the ship handled and how much "scifi" you crammed into such a minimal game - sensor glitches, scanning, energy and such.

My first playthrough I got jumped by a pirate almost immediately and totally discombobulated by the mirror glitching. Kinda overwhelming and I'd be tempted to start the chance for that spawn a  little after the game starts.

This game definitely needs more juice: sound effects for thrusters, camera shake or sleep on hit, some kind of hit confirm that is legible to the player even when in sensor glitch mode.

Overall, some fun ideas here, but kinda presented in a way that's not very accessible to the player. As an aside, the game isn't really being rendered at 64x64 resolution, based on the rotating sprites and such...

Developer(+1)

Thank you for playing and the review!

Agree with you that game could be more polished but it was my very first completed game and I was focused and spent all time on implementing main mechanics: screen "glitch" - which took me couple of days to pass basic shader course, power-ups, difficulty testing and tweaking, and also having a couple game prototypes in my pockets I never before were creating an UI/menu, it also took a few days because Godot's tools for it felt very unintuitive for me.

Submitted(+1)

Interesting game and mechanics but i found it a little bit confused to get used to. Overall, good job!

Submitted(+1)

Ehh I was looking forward to a space mining game but the amount and power of the enemies and the glitches feature ruined it for me. I'm not the one to advocate for easy games, but this felt like being trolled all the time. The general mood/graphics/sound is great, too bad I couldn't get into it after 10+ retries. As I see others have found fun and the issue is probably with me I will not rate the game.

Developer

Thank you for review! Bad rating is also a rating. 

As I mentioned in game's description : I suggest to start with Easy difficulty (it's default if you just press "Play" in the menu) to get used to controls because game was meant to be hard. On Easy difficulty there is only 1 enemy and starting "Goals" are not high. I don't know had you get your first power-up but game becomes more and more easier after completing each "Goal".  I suggest you give it another try and begin with "Easy" difficulty for more relaxing and less punishing gameplay.

P.S. Also some of my play testers were mad about clicking all the time Mouse1 to shoot so I even added Auto-Shoot power-up which you randomly could get after completing your current "Goal" to make game after getting it even more easier/less struggling. 

Submitted(+1)

The game is interesting and unique. The theme is covered very well. Good job

Developer

Thank you for trying it and for the review!

Submitted(+1)

Just played Space Gatherer! The game is unique and utilizes the low resolution theme very well! I thought the “vision sensor glitch” was interesting and fun once learned. I think this game could totally have benefited from a tutorial inside the game teaching the players the effects of getting hit but overall the game was fun! Awesome job!

Developer(+1)

Thanks for playing and review!

I was thinking about tutorial but realized that I don't have much time to create game with linear loop, story, different missions etc. So ended up with high-score game where tutorial is not that necessary and  to force players play a few times and try to learn by playing and compete in score numbers.

Submitted

That’s also fair way to learn a game!

Submitted(+1)

After I got used to the “vision sensor glitch” mentioned in the other comment, I started to get the hang of this! Very nice, well done.

The control scheme was also a little unintuitive until I realized that it was optimized for orbiting a target, which was a cool realization. Once I realized that, it made orbiting asteroids while shooting a lot easier.

Even on easy mode though, I found this game pretty tough. Getting hit even a single time and having to play around the vision sensor glitch made it quite punishing. The vision sensor glitch was still a very cool visual effect, I spent some time trying to figure out how you implemented it haha! Nice job!

Developer

Thank you for playing and review!

Screen glitch - is the two shaders and both mirrors pixels by X and Y coordinates on screen. One shader for the whole screen and second in center which reverts pixels again so they would be in original position on screen. All this shader coding thing took me a few days to understand and implement.

Submitted(+1)

I didn't find the font too difficult to read but the "vision sensor glitch" definitely took a bit to get my head around. Interesting concept though so I'll continue to mess around with it more and see if I can get further!

Developer(+1)

Almost every my play tester (friends) struggled with font so I found it necessary to mention it :) 

"Vision glitch" effect also was one of the biggest struggles for play testers, but it's the main game mechanic which I wanted to implement and add difficulty to the game.

Thanks for playing!