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(+1)

A fun concept! I liked how the ship handled and how much "scifi" you crammed into such a minimal game - sensor glitches, scanning, energy and such.

My first playthrough I got jumped by a pirate almost immediately and totally discombobulated by the mirror glitching. Kinda overwhelming and I'd be tempted to start the chance for that spawn a  little after the game starts.

This game definitely needs more juice: sound effects for thrusters, camera shake or sleep on hit, some kind of hit confirm that is legible to the player even when in sensor glitch mode.

Overall, some fun ideas here, but kinda presented in a way that's not very accessible to the player. As an aside, the game isn't really being rendered at 64x64 resolution, based on the rotating sprites and such...

(+1)

Thank you for playing and the review!

Agree with you that game could be more polished but it was my very first completed game and I was focused and spent all time on implementing main mechanics: screen "glitch" - which took me couple of days to pass basic shader course, power-ups, difficulty testing and tweaking, and also having a couple game prototypes in my pockets I never before were creating an UI/menu, it also took a few days because Godot's tools for it felt very unintuitive for me.