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DreiCreates

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A member registered Mar 10, 2024

Creator of

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Fun game! I would have prefered for the difficulty to scale a little faster.

Sometimes the sword thrust felt that it was not doing more damage, maybe it would be nice to add a strong attack.

I really liked the animations with the sounds, it made it really satisfying

Great game! I like how you spice things up with changing the mechanics little by little and I love the cutscenes.

I didn't like the bullets getting removed when shooting another one, maybe putting a cooldown on how fast you can shoot would be better.

Wow, amazing game! I love the level design and the graphics!

I like the speedrun aspect of the game where you are also encouraged to go fast by the "gut" mechanic.

The only small issue that I had was with the difficulty, you can just run to the toilet without worrying too much about the zombies. Would love maybe more ways to deal with zombies like maybe some red barrels. It can also be nice to make the player have to go back to their car or starting area so that way players who just run from zombies will have to face them again later.

Cool game! Many good ideas. The different enemies with a nice HP bar and the level design is interesting. 

Some people already complained about the zoom so to add something new I guess it would be the first "powerup. It feels like a punishment ast if you shoot at an enemy in front of you the bullets won't him them. I think that the spread of the bullets should be less.

I also found very satisfying shooting the crates and watch them get pushed by the bullets and how they get moved when hitting a wall to avoid softlocks.

For soem reason I was unable to move after the cutscenes. I am using firefox if that matters.

I was really excited to play this one as I really like diving games, and the photography element makes em think of Endless Ocean, a game i always wanted to play as a kid.

Cool game! I like the different enemy types and the mechanic of having HP and an Infection meter being different, giving you a chance to keep playing for more if you find a medkit but also not allowing you to constantly get hit.

What I had some trouble with is the shooting. I think it's confusing because of the different angles the elements of the game are. You can see the player's body but you can only see the zombies from the top.  I also think it would be nice to be able to move and shoot in different directions.

It would also be nice to make the hitboxes of some zombies bigger and reduce a little the player hitbox.

Last, I feel that all the zombies are a little too speedy, it's nice that you included zombies that are faster but every zombie is faster than the player.

I can definetly see this game becoming even greater with some adjustments, like more maps, more enemy types and much more! Great job!

Oooh I see. That makes sense about pressing the shift. I'm not sure what game engine you are using but you could look at trying to show the UI while the right click is pressed and place it when is released or could give you atime to click on the UI element to place it and if not clicked it just disappears.

But yeah, really cool game!

Can you tell me more about it? Did you make sure to click while it was falling? I also had a system so that the mouse is disabled for a little bit to avoid spamming the click too much.

Really cool! I' am definetly coming back to play this one later!

Nice game! I  like the zombies' animations and the laser feels satisfying but I couldn't find any water of food making it feel like there are 3 timers.

Cool game! I really like the art style, wish there were more animations just to look at them

I really liked it! Some things that took away from my enjoyment were the "hitboxes" of the candles as it seems that some of them are a little missplaced. You could add a specific icon for the mouse just as you do with the doors. Another thing is the cat fight, I felt it was a little too long and not giving any challenge, so I would rather make the cat attacks faster or just make the fight shorter. On the other hand I really liked the aesthetics and would definetly love to see what you are able to do with some more time. The game reminded me of Undertale for some reason.

Cool game! It took me a while to realize I had different options to choose.

Nice game but I was a little confused at what to do in the beginning. Some kind of indicator would ahve been nice. I was also confused at the marriage topic coming from the pencil, maybe I was supposed to read something else or I just forgot how it got introduced.

Nice game! I only had a couple of issues with the controls. It feels a little unatural (at least for me) to move with A/D (you also wrote that we muve with W/D) but jump with Space. I think it would be nice to give the option to jump with W since it's not used for anything else. Also, it would have been nice to be able to place platforms onyl using a clik instead of pressing shift, again, since we don't use the other click for anything.

I remember I started with a 4/4 but did something with the chords were only the first one was a full note and the rest were like thirds. I am not really sure why. I think in the beginnign I wanted to make a different rythm and it didn't really fit in the 4/4. In the end it did sound kinda unique like something was going on but it was completely accidental.

Damn, I really like the video with the circle thingy.

This is how I wanted my introduction to sound. How did you decide where to put the bells?

Wow! Just, WOW!

Damn! You were able to come up with some nice lyrics for the jam!

Wow! I really like it. For some reason it made me think of Castlevania.

Damn, I really like how simple and expressive it is. I really like the second part where I can hear the pain build up, or that's how it sounds to me. I only wishe that they would all be in one single file.

Cool track! I really like the saxophone. I tried to add some trumpets to mine but wasn't really able as they didn't quite sound as I wanted them to.

Nice game, the movement and bounce of the ball feels really smooth. As other people I was a little lost on how the game worked. I would add the same about the other parts of the game, like what I think are upgrades and the other thing that I'm not sure what it does, the pachinko style part.

I had fun playing through the game. Very nice mechanic and way to implement the theme. I loved the difficulty progression throughout the level and how the levels let you find different approaches to problems. Sometimes some solutions make me feel that they were unintended, making me feel smart, Like how to stop the pistons on their levels.

Nice game, same as other comments. I would also add that the game seems pretty unforgivable, it feels like if you get hit by an enemy or make a wrong jump you won't be able to beat the game. Also, it took me a while to realize that I could shoot enemies.
I really liked the graphics and the effect when parts of the levelsget lit up as they enter the characters vision range. I also really liked the intor cutscene. Great job!

Interesting game and mechanics but i found it a little bit confused to get used to. Overall, good job!

Sadly I still have no idea what causes that. I have tried to get the bug in Firefox and Chrome but haven't had any success. Maybe it has to do with a certain combination of stats. I also noticed that the sprites for the stats are bugged out. 

Great to hear you can recognize them as goblins. I was worried that my sprites wouldn't be understood. My gf thought that the character was a chicken and that the goblins were frogs.

Hmm, I see. I haven't encountered that issue. Is it always the second goblin? What about it's position? Is he on the right, left, ...?

Can you tell me more about the bug?

Oooh, I forgot to put borders for the player!

I just realized I forgot to set the timer back to 60 seconds after testing some things ·_·

Cool game! The main screen bee reminds me of a dog. For some reason the game also crashed at one point. I was spamming the spacebar to collect some nectar and it stopped working after hitting 300.

Great game! After almost 40 minutes playing it I think that the 5th ice cream is impossible to get. Also, I'm not sure if it's an issue of the hitbox or the bullet, but sometimes, the bullet goes right through them without causing damage. 

Amazing game! Some issues I had is that is that sometimes I would be waiting at an elevated part of the level and still get hit by the mice enemies one level below. 
Other than that I love the game. The levels are so well thought and i really like the sprite of the enemy octopus that sneezes at you.

Love the game! The levels are so well thought too!

Cool game! Wish there was some sort of power up that would make you a little more powerful

Great game! I love how everything is so well thought, how getting the new powers forces you on using them to go back, how each power up let's you do something new in the map and of course the cool intro.

Cool game! I really like the style and sound! I had some issues navigating the menu like for some reason I couldn't really exit the options tab. Would also appreciate WASD controls, other than that great game!