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Feedback Time:
I think you did a great job, especially with time management and creativity. You created something with a lot of personality! Considering your age and the time constraints, this is truly impressive. Just like your other games, this is a remarkable achievement
✅ What Worked Well
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Charming visuals – The characters are super charismatic and have a unique style. The art gives off a light and fun vibe.
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Great variety of sea creatures – Exploring the underwater world and finding so many different fish was a nice surprise.
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Mysterious soundtrack – The music really helps set the underwater mood and adds to the immersion.
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Varied mechanics – Upgrades, photography, resource collection, bait usage... all these systems made the game feel more sophisticated and layered.
🛠️ Ideas for Improvement
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In-game control guide – It would be great to have a button that shows the controls within the game itself, so players don’t have to remember everything from outside instructions.
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ESC to exit menus – This is a common convention and really helps with navigation.
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Simplify the controls – Using arrow keys as an option is okay, but it adds too much info to the help screen and can confuse players. Maybe stick with WASD only. The photo menu could be opened with ESC if possible.
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Visual feedback for actions – When taking a photo, a splash or some kind of effect on the animal would help show that it worked.
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Danger alerts! – If the player is dying and doesn’t notice the meter, a visual or sound warning would really help.
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More informative HUD – Showing how many metal scraps the player has would make it easier to understand progression.
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Lower the difficulty a bit – Balancing difficulty is always tricky, but in general, it's better to be a bit too easy than too hard—especially when there’s not much time for playtesting!







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