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isthisgamedev

17
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1
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A member registered Aug 10, 2024 · View creator page →

Creator of

Recent community posts

Loved the atmosphere, great job!

Has a lot of potential and I can tell a lot of creativity went into it, good job!

I love the laser sound effect


I think this would have benefited from the enemies spawning closer and also a clearer way to indicate to the player their own movement somehow? I moved forwards towards the zombies for like 30 seconds and didnt know if I was moving or not. But the zombie animations are also very nice and the laser is super satisfying to hit

I cant put my finger on it but this was just super super charming. I loved the idea of just playing these super classic minigames and the theming was just super wholesome and cute. Loved it!

I love how simple the shapes and art are. I myself am horrible at art so this really inspires me. I think the only thing I didnt like was the movement? The ice-like sliding of the main character made it unnecessarily hard in my opinion. Would love to play more though. Great game

I love the overall atmosphere :) great job

I love the different enemy types. Nice work!

I think the theme being used here is really funny, great job

I think it would have been cool to play against a bot but fun concept for a turn based combat game with memorization!

Great visuals and such a fun unique concept

I loved the ending - that was a super cool way to have a creepy atmosphere

Thanks for the help regardless! I'll keep working on performance in the future! Thanks!

Thanks! Yeah I used Godot (I absolutely love it) so I'm gonna keep toying with ideas like this :) thanks!

Thanks! I didn't even notice that typo! I'll work on getting that fixed when I have some time hopefully. I also tried working on a feature to place platforms with the right click - but I wasn't sure how I wanted to implement it... The reason I did shift was initially there was a lot more UI when holding shift to help with placing platforms and such, but I ran out of time to implement that so I just stuck with that control scheme. Definitely a lot could be improved on but thanks for the feedback! I really truly appreciate it.

I'm glad you enjoyed the game! I think that's a great suggestion. There were so many things I wanted to add but ran out of time.. I wanted to do some obstacles spawning on the map, multiple enemies, and even lava spouts beneath the player to try to dodge - but alas - I ran out of time. Didn't cross my mind to have some upgrades or pauses though, that's a great idea! Thanks for the feedback!

Thanks for the feedback! I'm sorry you had some issues with lagging :/ I heard a few people mention this so I will make sure to keep performance and optimization in mind for my next build. Do you have any resources or tips for that?


Thanks again for the feedback!

Thanks for the feedback! Sorry you had some bugs - I heard from a friend he also had some issues from his browser? I'll have to learn how to more properly test them, this was my first build so I am not sure how to check my game for bugs in different browsers/platforms quite yet.

Also yes the theming definitely clashed a bit. I started with a theme in mind for a "Technopath who could could create his own platforms of metal using his mind" but I am not at the place where I can make my own assets so the best asset I found was the Hooded Protagonist which clashed with my theme... But its something to improve on next time!

Thanks for the feedback :)