Go for Pikmin - I think I’ve seen less of those than creature-collectors. It’d also be easier to go a bit wild with that style, I think!
absentSpaghetti
Creator of
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Hello! My team and I are looking for a programmer for our game. The idea is mostly established, but we just need someone to help us with the core gameplay systems. The game is top-down 2D and set on a spaceship. We use Godot 4.5 and I use Github to sync stuff up. Our timezones are CEST if that’s of any interest.
My Discord is ‘absspaghetti’
Thanks for your nice words! I probably should’ve telegraphed it to the player a bit better, but the generators can be shut down to conserve their energy levels - this, however, prevents you from using sensors, lures and doors that are in the generator’s operational region.
Thanks again for the kind words!
Thanks a lot! Coming up with this effects, I was surprised how well they translated to the low-size resolution, so it is nice hearing someone else appreciates them as much as I do!
I’ll also just mention your game. It is ADDICTING. Really great job on it! The soundtrack is an absolute banger as well, can’t wait to see what else you got in store!
Super cute! I really enjoy the concept and the simple and visually clear presentation. It kept me engaged for quite a while. The game feel is also really good, with all the screen shake and SFXs. Unfortunately, this version is quite bug-ridden, I wish there was more polish.
Otherwise, a stellar game!
Just seen the page and noticed the ~6 days left, the description, however, states 'The IcoJam is a beginner-friendly game-making code-writing art-arting music-compositioning design-designing 72-hour event!'. Is the time limit here a mistake, technically, or is there a reason for this? Am I allowed to work on a game for more than 72 hours?




