Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This game rocks. You absolutely nailed the vibe of SF64 (Quite enjoyed Corn Area lol)

I got the same excitement from getting that sweet, double blue laser as I did 20 years ago playing SF.

I'm amazed that this game is so polished considering you made so many playable planets. You used the 64x64 space very well, and made the most of every pixel.

I am also a sucker for trying to make a complete game from my ideas, and I struggle to get the real meat of the game through. This is very inspiring work.

Having played through to the end I have just a couple things to leave as feedback:

  • I found Aqua to be the hardest stage because it seemed to rely on the luck of getting an upgraded laser to be able to survive, and the first time through it I never saw one so it became too much to handle.
  • The only bug I found was that sometimes the whole screen would get stuck in the "damaged" effect red tint. I think this would happen if I accidentally clicked outside the game window while being damaged, and I could undo it by clicking inside the window a few times - but holding down the fire button would not resolve it.

Overall I played through half the game with the red screen anyway because I was having a blast. Awesome job!


(+1)

Oh man you really nailed the breakdown of this game. You're absolutely right, some of the levels depend too much on getting a RNG drop, I just didn't have time to work it out better. Thanks so much for blasting through it and leaving the awesome review!