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voidonon

301
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A member registered Aug 15, 2023 · View creator page →

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Surprisingly addictive for something that literally takes just one input and then plays itself. Well done! :D

I really like the graphics here, both sprites, which manage to show a lot with just a few pixels, and the melon color palette, which makes it look really juicy. :)

Controls took some getting used to it, both with mouse and on a touchscreen, but they work well.

Nice and original platformer, well done! :)

Got some errors and crashing trying to run it in Wine on Linux Mint, both on the original and postjam version (although postjam version seemed to run slightly longer).

Screenshots look juicy and I would be interested to play it if you could make a Linux build or a web build. :)

Thank you for playing! :)

You can skip levels by selecting a level on the level select screen (I guess level 2-5 was the difficult one). I was thinking about making most levels locked and unlockable, but decided against it both due to lack of time (i.e. my poor time management) and to make all levels possible to play in case one or more turn out to be too difficult or impossible (I did not have time to playtest most of them).

Hm, fish fishing fish... I got all but the second size of 7th color.

This is a lovely relaxing game, well done! :)

This is a pleasantly relaxing game. Well done! :)

Thank you for playing and appreciating the low size, engine-less approach. :D

Regarding the sound, it should start playing after pressing a key (on the keyboard, while the game iframe is focused). It should had play after a mouse click, but I did not figure out why it did not and I was running out of time. Your comment helped me locate the issue - it seems I was just building upon my previous codebase of something that used a mouse and added e.preventDefault(); e.stopPropagation(); to mouse events on the canvas element, the consequence of which is that mouse clicks do nothing now (aside from being mouse button state being (somewhat) tracked in a variable, which is not even used for this game). Two important consequences are 1) sound not playing and 2) once focused out of the game iframe, it does not get focused back in after clicking it (gamepad still works, but keyboard will not), unless one goes to full screen and clicks  outside of the game canvas.

So thank you for pointing this out, I will remove e.preventDefault(); e.stopPropagation(); for future projects (there is the contextmenu event anyway, which is supported for over a decade on all major browsers (except Safari). :)

Did not expect an analog horror entry, much less one so well executed! The idea is original and channel switching really feels like it, it has some depth, it is felt. I also like the tune on the end, it sounds nostalgic.

You did an amazing job putting this together! :D

Nice approach to the planet and pew-pew against the boss. :)

Very meow, very cute! It was satisfying to max out everything. :)

It is fun to become a huge bullet hell snake made out of shooting thingies. :)

Simple, but addictive. Great work!

This is certainly the most AAAAAAA entry! :D

I kept messing up directions - an option to invert controls would be nice to have. But it was still fun to play, well done! :)

Nice little game. Not exactly sure I understood how to block attacks, I just spammed space and it seemed to work. I noticed two bugs (music does not loop and one can see the enemy guy finally beaten in the bottom of the pit behind the altar before actually beating him by flying over him into the pit), but they are nowhere near serious enough to ruin the enjoyment (and the second one is kind of funny). Nicely done! :)

Nice puzzle game. It took me some time to figure out how exactly some parts work, but it is fun solving these puzzles. The game also looks and sounds very good, well done! :)

Neat low-res remake of a classic game. :)

At first I was like, "ah, another sokoban", but then some other stuff gets introduced and I got stuck in some level with tentacles. Great idea, and nicely executed. Well done! :)

Nice roguelike! :D It would be good to have a way of looking at current stats (I guess there is a health variable which is not merely a boolean) and to be able to start a new run without using PICO-8 reset cart.

I did not get what most of the stuff does, but still somehow managed to get to the lobby after many attempts. :)

Thank you for playing and an honest review. :)

You can also skip levels on the level select menu. At first I intended to make most levels locked and unlockable by finishing previous ones, but later decided against it. The decision totally did not have anything to do with me having a poor time management. /s

I thought cows were supposed to help mowing grass, not attack a mower. :D

This was short but fun, and certainly original. Well done! :)

Yay, I saved the animals! This was short but sweet. :)

I like how you further reduced the resolution from the maximum allowed 64x64 down to 64x36 for a 16:9 wide screen experience. I also like the Atari vibes. This was quite pleasant to play, great work! :)

A solid platformer. Movement and animations are very smooth and it is nice to have so generous coyote time. The game is nicely polished, good job! :)

Interesting concept. It takes some getting used to controls and balancing the fall while fighting enemies, but I relatively quickly got a hang on it. Having a keyboard control for "Try Again" would be nice and at some point (after playing several runs) music suddenly stopped while sound effect still played. But other than that, it is well done and fun to play, great work! :)

Nice little metroidvania. I think I missed 4 screws. I like that music change effect when in water. :)

Interesting game, I like the originality of the idea. And the execution is well-polished, great work, very creative! :)

I have made the inversion part easier by physically rotating my mouse by 180°. :D

Thank you for playing, I am glad you liked it! And I like the suggested genre name. :D

Simple but fun! :) It took me a while to figure out I can click anywhere to activate the grapple chain. Making some keyboard key(s) do the same (e.g. space) would be a nice simple improvement while keeping the "Just One Button" theme. Sounds are nice, not sure if there is no music, or if Wine has messed-up the audio when I ran it (I ran it on Linux using Wine, which has greatly improved in running Windows executables in last few years, but one never knows).

Thank you for playing, I am glad you liked it! The levels have their difficulties al over the place because I rushed to make them in the last few minutes before the deadline, mostly without playtesting, but I am glad to see that they are still somewhat reasonably beatable.

Amazing vibes. I just spent a lot of time aimlessly wandering through this static-filled world. I took an orb-like thing. Not sure what I should do, not sure if it was a good idea to play this before going to sleep.

If there was an "atmosphere" category, this one would ace it. Great work!

Simple but addictive! Great work! :)

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Thank you for playing, I am glad you liked it! :)

Nice block game, very well polished! I like the sound effects, they are nicely soft and juicy. :)

Lovely graphics and sound, which indeed sounds very bubbly. :) The axolotl is very cute! Well done! :)

I am a simple person, I see a cat game I play. :3

And this is a nice little 1-bit cat-themed metroidvania, great work! :)

Yay, space!

Nice game, though it can be too hard when you jump to another system and immediately get ambushed by hostile ships. Great work putting it all together! Procedurally generated system names are a nice touch. :)

I see now that I was not sufficiently clear what causes heating and cooling. It is what enemies shoot and the floor itself - standing on most tiles causes the tank to slowly or not so slowly reach its temperature, depending on the tile type. This is the sense in which I used the theme "The Floor Is...", in which it can be the "usual" lava, but it can also be ice. Player activities (driving, shooting, jumping and flying) have no effect on the temperature. Also, the current tank temperature is indicated by the thermometer on the top bar, it ranges from "-!!" and -9 to +9 and "+!!". Colors also indicate the temperature, with green being the midpoint between too hot and too cold.

Sorry for the confusion and thank you for playing this mess I made! :D

That was intense!

Sometimes it feels a bit punishing when it seems I have reached that last heart, but still fail the level, but that might just be me being bad at playing this extremely well polished game. Great work!

A bober game, amazing! :D
[insert that Polish meme]

Jumping is a bit too "sharp". A common trick is to lower gravity while the jump key is pressed to allow for different jump heights depending on how long a jump input is held (yes, this is unphysical, but very intuitive for gameplay). And the gravity is perhaps a bit too strong and could use some way to limit the falling speed (either by implementing a cutoff or friction). For swimming, jump input could be used alongside up input to swim up, for more intuitive controls.

Lovely graphics, well polished look. Super cute! And I saved the pond! :)

Thank you for playing and your kind words! I was worried that level design might not work well because I was rushing to make levels in last few minutes before the deadline, without time to do any playtesting for most of them. I am glad you liked it! :)

Interesting twist on a pinball. It is challenging to manage all the flippers, but it is a fun and unique kind of a challenge. :)