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(+1)

A bober game, amazing! :D
[insert that Polish meme]

Jumping is a bit too "sharp". A common trick is to lower gravity while the jump key is pressed to allow for different jump heights depending on how long a jump input is held (yes, this is unphysical, but very intuitive for gameplay). And the gravity is perhaps a bit too strong and could use some way to limit the falling speed (either by implementing a cutoff or friction). For swimming, jump input could be used alongside up input to swim up, for more intuitive controls.

Lovely graphics, well polished look. Super cute! And I saved the pond! :)

(+1)

Those are great tips. Thank you! I think I’ll tweak the jumping a bit in the post-jam update. I am glad to hear the pond is finally safe :) Thanks for playing!