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voidgazerBon

52
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91
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A member registered Jun 15, 2020 · View creator page →

Creator of

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Thank you!

The 3d effect is awesome, and the graphics are lovely. I really would love to see this one expanded!

Thank you for the kind words!

The bug seems to be caused by the player pressing multiple “jump” buttons at once, like up and space.

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A super relaxing game with very polished presentation and feel. A great entry all around!

Very addictive score chaser. Well done!

The best I can do is 329.

I love the humour in your games, and this is just so addictive to play!

I love how the careful traversal of the dream quickly switches to a frantic escape, which I especially enjoyed. The art and music were all very nice. Great submission altogether.

Truly a lovecraftian experience! So far, I’ve discovered only five endings, but I’ll be back, with a notebook in hand, to uncover the rest

Thank you so much for the kind words! I am glad to hear that the atmosphere and the overall message landed well.

Those are great tips. Thank you! I think I’ll tweak the jumping a bit in the post-jam update. I am glad to hear the pond is finally safe :) Thanks for playing!

Thank you for playing and for reporting the bug. I thought I had managed to fix this one before submitting, but apparently not :)

I really like the unique pixel style, and the animations are fantastic. Overall great submission.

This is a great addition to the Crawl Universe and a nice spin-off to the Nightcrawl. I like how you can really get into the flow and just keep playing. My only “complaint” is that I wish there would be one more button to parry the arrows.

It took me a couple of tries to figure out how to catch the fish, but once I did, it was fun. Although with my fishing skills, I barely made any money :D. (The night fishing looked especially cool.)

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The gameplay feels really good, and the music is fantastic! I especially like how holding the button gives it “weight” and creates more tensions as the bird is barely missing the ground.

Thank you! I am happy that you liked the dialogues.

Oh, no. Let’s call it “speed running glitch” for now, and I will fix it after the jam. Thank you for reporting it.

Thank you :)

Thank you. I am glad to hear that you found it funny. I was worried about how the interactions will come across.

Yeah, I can see the similarity :D This is awesome and very addictive.

besides here, you can also find it on newgrounds (with achievements) and lexaloffle. I wasn’t planning a release on indiexpo. Is there any particular reason why would you like to see it there?

This is great!

I like the concept, and I think it’s quite a novel idea. I enjoy matching the spells with the enemies, but it feels like the enemies are way too fast, making it difficult to notice the “immune” text and find the right spell in time. Despite this, the game has a potential and is fun to play.

I really like the idea of the stream, the limited movement options, and the puzzle-oriented gameplay. However, the addition of the red fish, which can move anywhere it wants, made the game very difficult for me. Otherwise, it is a nice game.

The graphics are stunning, and the spells are both fun and impactful. With a bit more progression, I can easily see myself playing this for hours.

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The sprites are great, and I like the setup of looking for your brother. In combat, it sometimes felt like I wasn’t able to avoid damage. For example, the spikes seem to collide with the entire player character, so you can hit them with your head, which, due to the perspective, shouldn’t be the case. Otherwise, it is a nice entry and impressive first published game.

This game has a very strong sense of style and great art direction. It is on the difficult side, which is very fitting for the story of escaping from the clutches of very powerful mages.

This is a nice little game with a very cute art style. It is just missing a little bit of “juice”—like a small explosion when you correctly input the arrows. Additionally, there should be some punishment for pressing the wrong inputs; otherwise, the player can just defeat the enemies by button mashing.

This is a very ambitious project for a game jam, and it is well done. I loved the story elements, the exploration, and the atmosphere. Unfortunately, the combat didn’t quite work for me. The wizard’s voice was hard to understand and somewhat distorted, but I would say that it aided the overall atmosphere.

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I really liked the intro and the setup for the creation of the magical wooden board of fast movement. The game looks great and plays well. I think there is a lot of potential in the idea. I felt that the trick selection was a little bit arbitrary, or at least I wasn’t able to figure out which combination would lead to which spell. Additionally, I would like to see the effect take place immediately after the board is filled and be able to predict what the outcome will be (e.g., 4 x green = heal spell, 4 x blue = missiles), and potentially discover some new cool combinations by mistake. The level design was great for the skateboarding part, but I felt I could sort of skip the casting and still comfortably reach the end. Overall, it was a lot of fun, and I would love to see it expanded and fully fleshed out.

The selected assets and music are great. The UI is very nice and polished. I really enjoyed the combat mechanics, and it was fun to try to memorize all the spells. However, because I was so focused on the casting indicator at the top of the screen, I wasn’t able to appreciate the animations and didn’t have enough time to check my health regularly, leading to some surprising wins and losses. The first level was quite difficult, but the following levels felt a little too easy as I had more powerful spells. Overall, I had fun, and it was a very enjoyable experience.

I really love the concept of mixing a puzzle game with bullet hell. The only complaint is that I find it hard to identify when it is okay to pick up the bullet and when it will hurt me. If you are aiming more for a puzzle game, I think it would be cool to have the time slow down when the player is aiming. Otherwise, great job!

Great platformer! There is one jump that I cannot do. I tried it like hundred times.

Nice platformer! I managed to collect 3/4 trophies, but I couldn’t get over one jump, where you cannot see where you are jumping in a light grey area. Otherwise, I had a great time.

I love the idea of downgrading, and the scale of the battles is quite epic. Only the aim I find to be a little bit too difficult. Maybe changing the crosshair’s initial position to the last direction of the movement would make it slightly easier.

I love the concept! I feel like it has a lot of potential.

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Nice game! The collision needs a little bit of tweaking and I think a simple death animation and sound effect would go a long way.

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https://voidgazerbon.itch.io/again

Again!

It is a puzzle-platformer game in which even death moves you towards your goal.

The game was developed by me in Pico8 and it is appropriate for all ages.

Timezone GMT.