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voidgazerBon

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A member registered Jun 15, 2020 · View creator page →

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I really love the concept of mixing a puzzle game with bullet hell. The only complaint is that I find it hard to identify when it is okay to pick up the bullet and when it will hurt me. If you are aiming more for a puzzle game, I think it would be cool to have the time slow down when the player is aiming. Otherwise, great job!

Great platformer! There is one jump that I cannot do. I tried it like hundred times.

Nice platformer! I managed to collect 3/4 trophies, but I couldn’t get over one jump, where you cannot see where you are jumping in a light grey area. Otherwise, I had a great time.

I love the idea of downgrading, and the scale of the battles is quite epic. Only the aim I find to be a little bit too difficult. Maybe changing the crosshair’s initial position to the last direction of the movement would make it slightly easier.

I love the concept! I feel like it has a lot of potential.

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Nice game! The collision needs a little bit of tweaking and I think a simple death animation and sound effect would go a long way.

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https://voidgazerbon.itch.io/again

Again!

It is a puzzle-platformer game in which even death moves you towards your goal.

The game was developed by me in Pico8 and it is appropriate for all ages.

Timezone GMT.

Thanks, how far did you get? :)

Thank you! Level 3 is quite hard, as end of the “lava” part. I think the rest of the game is even slightly easier.

Lovely game! Nice to see another pico-8 game in this jam.

I like the idea. I managed to get to level 3, but the mouse clicking felt too imprecise. (Little hack: you can stop the time by clicking outside the window, which might help in some tight spots)

Great concept! By the end, the colour scheme was too harsh for me.

Lovely spooky little game. I liked the art, and the atmosphere was great. The gameplay got a little bit boring as sometimes you have to wait for quite a while for the toy to go away. I would love some minigame of staying quiet while hiding or being able to cause a distraction to lure him away. Otherwise, great job!

I love the art-style and the twisted perspective of the map. I would love to see with everything working as originally intended.

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Thank you. The key-mapping is the limitation of the fantasy console Pico-8, which I made it on.

Again!https://voidgazerbon.itch.io/again

Pitch: Again! is a puzzle-platformer game in which even death moves you towards your goal. The game was developed in Pico8.

I’d like feedback on: I started with game development like two weeks ago so any feedback would be greatly appreciated.

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Thank you! You can press Z (circle if you are on mobile) to reset the level.

I like the minimalistic art style and how deceivingly easy it looks, but I cannot get past the second level.

Thank you! Good discovery, it wasn’t intended, but I kinda like it as a little “speedrunning” hack.