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A jam submission

C-A-T-C-HView game page

catch all 20 of them!
Submitted by verysoftwares — 5 days, 12 hours before the deadline
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C-A-T-C-H's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#723.8933.893
Authenticity (use of resolution)#874.3934.393
Overall#933.6963.696
Audio#1023.2863.286
Gameplay#1173.2143.214

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

This is a really cool concept. I love the simple gameplay loop and the dice roller to move. I would love to see the mini games reworked a bit. Nicely done!

Submitted(+1)

it's amazing friend

Submitted(+1)

I love the concept and the design of the monsters. The grid reminds me very much of another game of yours, Apoplex! I think it was the snail tactics one.

I'm guessing probably others have commented on this, but the letter minigame itself is pretty hard hehe. I died so many times! I think it's a very interesting mini-game, but a tad too unforgiving. Maybe instead of losing after instantly touching the wrong letter, there could be a small buffer where you could still get away - that way you could feel like it was indeed your fault for not positioning yourself better.

Balancing is tricky, and in game jams it's something I find very complex myself because we can't simply patch the game to fix balancing issues. My game has a similar issue with the last boss, in which depending on your choices, it becomes extremely difficult (if not impossible in some cases) to win against. 

Visually speaking the game is absolutely lovely. The description card, the menus, and even the borders during the minigame are very good - it nails its style in a very charming way. Despite the difficulty, I had fun playing it. Great work!

Developer

thank you for the thoughtful feedback! and glad you still remember Apoplex! :))

due to lots of feedback about the difficulty, i've made a post-jam version on the TIC-80 website where the minigames advance at 50% speed: http://tic80.com/play?cart=3493

(the build on the itch page is untouched.)

yeah balancing is tricky, and i still easily fall into the trap of 'developer difficulty' - making the game challenging for myself, and then noticing it's almost impossible for others.

i'm glad you had fun, that cheers me up!

Submitted(+1)

This is super cool, the minigame is a bit too hectic which does lead to some accidental losses but the rest of the game, presentation graphics and audio work really well together

Submitted (1 edit) (+1)

Love the concept, as others have said the minigame is slightly too difficult but the graphics are great, and you made a tremendous amount of content.  Really enjoyed it.

Submitted(+1)

Game looks quite nice and the monsters are cool! I wish it was a bit easier. I didn’t get very far because the word minigame was quite difficult.

Submitted(+1)

Super fun! The art is really nice and the music and sfx are well done. Great job!

Submitted(+1)

I liked how you bet stars, the graphics, the sound, the unique mini game. super fun! There is a lot of charm here and a lot of depth and care clearly. This is very impressive.

Submitted(+1)

Art's incredible! Love the inclusion of so many different monster types; really adds to the replay value. Overall concept very cute and fun. Gameplay's a bit difficult, though I might just be bad at the game. 

Submitted(+1)

Visually perfect game! Cute and colorful.

But for me, the main minigame is just too hard. Manage to win a couple of times by sheer luck )

Hope this is just me )

Developer

thank you, i spent a lot of effort on the visuals! i think i'll make the minigame easier in a future build.

Submitted(+1)

Really cool one! Hope you will continue, but damn I'm bad at it xD

Developer

thanks for playing!

Submitted(+1)

This was such a fun concept!!!

I’m so frustrated that I’m not good enough to beat even the first encounter most times…

Mixing Pokemon with a brick breaker type minigame is very cool!!

My only criticism might be that, the player speed being the same as the letter-block speed makes it incredibly difficult.

Ps: It took me a while to realise you can read the creature’s description and special ability by pressing Z when the dice is rolling, but each description was adorable! Good flavour text!

  • Blue
Developer

if enough players feel like it, i will consider slowing down the letters in a future build. glad you liked the flavor text!

Submitted(+1)

Interesting choice of combat system! I also made a catch’em all, but with only 6 monsters so I’m impressed you made so many.

The game feels a bit too unforgiving for me though.

Developer

glad you liked the combat system, i'm pretty proud of it :D there's a total of 20 monsters, each with their own special ability. i will admit that the game's not perfectly balanced, and can feel unforgiving sometimes.

Submitted(+1)

Intesting concept indeed, but very hard, or I was very unlucky to be close to the bad letters :p

Developer

too bad that you had such an experience. anything i can do to make the minigame easier?

Submitted(+1)

Mmm that's good question, maybe I just sucked at it :p But yeah maybe a quick check to make sure there's not a "wrong" letter to close to player at start ? Just to let a bit of air around to begin with could help a lot

Developer

hmm that could work! 

Submitted(+1)

This is a very interesting concept.

…But I don’t understand the overall goal of the game.

Developer(+1)

the goal is to catch all 20 monsters. there is a victory screen if you manage to do that!