I hear you man, always too many features for the time available in a game jam.
philbgarner
Creator of
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Love your graphics and the concept is really unique, I did find the controls a little difficult at first but I got the hang of it quickly. I wish there was an animation when you finish your spell that shows it hitting the enemy and visually indicates if it was the ideal type for that creature or not and then some floating damage text. Nice work!
Man this is really slick, animations and movement are really satisfying and your visuals are excellent. Really love your environment assets, so nice.
After the office mission I was still short on cash to advance to the next one, I must have missed some important loot. Still though, a very smooth experience.
The multiple tools element was a nice touch, gave me a reason to backtrack to pick the lock on the safe. Great work!
Really cool vibe and I love your graphics, those monsters are legitimately creepy. Love your designs.
I find it difficult to get the RPS to work so I think I wasn't really getting the most out of combat.
Your sound design was great, those environmental noises were creepy and ominous and worked really well.
This was fun, I enjoyed the esthetic and the soundtrack was great. I did have a hard time reliably drawing the sigils but when I got one it was pretty satisfying.
The UI is well done and everything is so cohesive. I would have loved a difficulty setting, or maybe failing a sigil still does 2 or 3 damage so it's not quite so punishing.
Really nice work!
Thank you so much for the detailed feedback, you're absolutely right the summon mechanic is critical and we didn't do enough to make it clear to the player how it works and how to summon them. We had a tutorial planned but as jams go we ran out of time. :P
I really like your idea of having an overall map, we'll be sure to address this in patches after the voting period.
This is quite a charming game, love your pixel art. I can't believe how much detail you managed to get in there, this kind of game is so hard to do in this amount of time.
I had a crash after Sprinkles died where the dialog repeated but Spyro had already appeared, and one after Spyro died.
Weird to see kitties instead of dragon flies after watching your progress on discord.
My own personal line on this is if the assets are CC0 and freely available to anyone else online then it's fair-game because everyone would have the same advantage.
In this case, I personally wouldn't use them because it gives only yourself an advantage. Seems like it's counter to the spirit of the game jam.
Thanks for playing and for your feedback! I think the movement could be adjusted easily, I have player speed, velocity x/y and max velocity x/y variables that can be tweaked. Are you thinking it needs a little more acceleration speed so you can react more quickly?
This is one challenge I found from the 64x64 size: how fast should the player object move so that it doesn't zip across the screen. If this wasn't a game jam entry and I had more time I would have liked to have asked people to do playtesting and tweaked these values before submission but such is the nature of a game jam. :)








