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philbgarner

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A member registered Mar 05, 2017 · View creator page →

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Amazing artwork, and I love your lasso mechanic.  Great job!

Wow, incredible work here.  Made me nostalgic for playing Warcraft I way back in the day.  I love the artwork and you nailed the retro RTS gameplay. 

Love this game! Simple and fun gameplay that gets progressively harder, you did a great job.  Graphics are nice and there is just the right amount of juice.  I really like how you show how far the player made it when they die, keeps you motivated to try again.

Thanks man! Yeah I definitely will need to budget more time for playtesting next jam, build early and test on multiple devices.

Man, this was very fun.  I was looking forward to trying it after watching your progress on discord.  Simple but addictive gameplay, really nice graphics too.

Love your graphics, and I enjoyed the fighting with enemies though I feel like they could use a slight kickback when you damage them.   Overall very enjoyable!

Solid concept, amazing artwork.  Really enjoyed it

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This is quite a charming game, love your pixel art.  I can't believe how much detail you managed to get in there, this kind of game is so hard to do in this amount of time.

I had a crash after Sprinkles died where the dialog repeated but Spyro had already appeared, and one after Spyro died.

Weird to see kitties instead of dragon flies after watching your progress on discord.

Appreciate the report, I'll make sure this gets fixed after the rating period.  Thanks for playing!

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Love the concept, as others have said the minigame is slightly too difficult but the graphics are great, and you made a tremendous amount of content.  Really enjoyed it.

Wow, that was fantastic.  Died 189 times.  Great job, I can't believe you finished this so early there's a lot of content here.

Amazing work, this is really fun.  Loved the music too.

My own personal line on this is if the assets are CC0 and freely available to anyone else online then it's fair-game because everyone would have the same advantage.


In this case, I personally wouldn't use them because it gives only yourself an advantage.  Seems like it's counter to the spirit of the game jam.

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Thanks for playing and for your feedback!  I think the movement could be adjusted easily, I have player speed, velocity  x/y and max velocity x/y variables that can be tweaked.  Are you thinking it needs a little more acceleration speed so you can react more quickly?

This is one challenge I found from the 64x64 size: how fast should the player object move so that it doesn't zip across the screen.  If this wasn't a game jam entry and I had more time I would have liked to have asked people to do playtesting and tweaked these values before submission but such is the nature of a game jam. :)

Got some strong Little Nemo: The Dream Master vibes from this.  Well done!

This is very well done, nice job!

Very well done, the gameplay concept is simple and innovative.  Graphics are awesome, I really enjoyed this submission.

Hi, sorry for the delay but after a bit of a hiatus Yes I am still working on this.  I'm going with a paid asset for the world map now and will hopefully make faster progress now that I'm not bogged down implementing basic stuff like that.

I'm really enjoying this! Looking forward to more updates and content such as conquering (and perhaps founding?) settlements.

That was fun!  Good thing you gave us unlimited lives...