Rad sprite-work, controls are tight -- all it needs is more stuff.
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Dark Fate's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.400 | 4.400 |
Overall | #2 | 3.933 | 3.933 |
Mood | #2 | 4.000 | 4.000 |
Sound | #3 | 3.800 | 3.800 |
Gameplay | #6 | 3.533 | 3.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Very impressive game , the mood is awesome and dark , the gameplay is very interesting , but for me it clearly lack something , I mean , there's no end , no score , no chrono , no best score , you don't have any way to know if you're good or not , a simple timer would have been great.
a very cool game, the sprites are just awesome, especially the stones and the red eyes. The writing is cheesy in the best possible way - it's first class parmigiana reggiano cheese. Also, the idea was really clever and the music sounds nice. Generally coolness :D
Very nice animations, art and sound design. It would have been nice if the difficulty ramped up though, I never really had to worry about the slow speed of dragging the sword since I was killing the enemies fast enough anyway.
The writing was also nice, it really added to the mood. One thing that was missing though was an explanation as to why this guy has a sword that gets more powerful when he drags it along the ground. That's pretty weird, it would have been nice to have some explanation of the reason behind that.
graphically and aurally awesome, why not make it a belt brawler with a lot of locations to go through?
EDIT/: grinding the sword feels AWESOME
There is so much to like about this game, the transitions are nice, the art looks really cool with the sparks and the sword swing tracer. The music is also very nice as well.
Does the game ever end other than if you lose? I played it for a while to see what would happen but it seemed to be endless.
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