Unique use of the theme! You should make dark squares appear less the higher you go.
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Thanks for playing! The heavy attack is slower and has a longer cooldown but I may need to increase those durations. I wanted players to constantly attack rather than hit and run so the long stun time was intended.
Incredibly polished. The movement was unpredictable and I think the sliding should be removed or made very subtle just for the effect. The difficulty should come from the levels themselves. I think mazes would work really well with what you have here.
I have never seen this type of gameplay before. It's very fun!
You measured the performance of the driving through distance but you did not measure the performance of the shooting. A simple point system could work.
I liked the experimental art style and how the writing connected with the level. I think the game could benefit from a parallax effect so that it would be easier to gauge distance and see motion.
Very wholesome game! My only complaint is that I found the movement unpolished. I didn't like how you bounce off the under-side of platforms. If that was intentional to make things more difficult, the player should have an opportunity to recover.
You really captured the essence of hope here. I think I explored all of the map and I'm still not sure if there really is an escape or not. I liked how the backtracking forces the player to find paths without rocks, but I didn't enjoy having to spend the time to walk to and from the taskmaster in increasing distances.
Thanks! There is some sound and a above-head dizzy effect (don't know the term for it lol) when the enemy gets hit but I guess I didn't make it noticeable enough. We planned to have a hurt animation but had no time.
Feedback noted. I thought the projectiles moved slow enough and that the warning laser gave enough time to avoid. Or were you talking about something else? The game doesn't use shaders and it runs smoothly on my non-gaming laptop so I'm not sure why it is choppy for you.
Thanks for playing and for the compliments!
I'm glad you enjoyed it! Working with 3 other people was hectic but fun at the same time. And you did reach the end. I couldn't give it a more proper ending because of the time constraint haha. MapleStory was definitely an inspiration here.
Nice art and music--gives off nostalgic retro arcade game vibes. There's an appeal in that it's not a super simple game and requires some concentration. With that said, it's a bit too difficult, for me at least, and could be improved with a life system.
Callum is just making a harmless request; plus, he has an entry in this game jam so he most certainly has love2d installed. It's probably his preference to have games as a windows exe. Also, no need to assert your own game lol