You really captured the essence of hope here. I think I explored all of the map and I'm still not sure if there really is an escape or not. I liked how the backtracking forces the player to find paths without rocks, but I didn't enjoy having to spend the time to walk to and from the taskmaster in increasing distances.
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Dungeons & Gild's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #15 | 2.830 | 3.100 |
Mood | #18 | 2.830 | 3.100 |
Overall | #23 | 2.533 | 2.775 |
Graphics | #25 | 2.465 | 2.700 |
Gameplay | #30 | 2.008 | 2.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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