Great work! Visuals were really cool, simple concept, good sound and nicely polished. Too hard for me though! Still gets a big thumbs up :)
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Vector Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.529 | 3.529 |
Graphics | #9 | 3.353 | 3.353 |
Overall | #11 | 3.265 | 3.265 |
Mood | #12 | 3.353 | 3.353 |
Sound | #16 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
awesome destructible environment, awesome visual fxs ( for me ), a triumph for a game made in 48h ! engine is neat
WOW What a tough game , only managed to get 2 crystal , this is really frustrating that you loose energy when hitting a wall , no matter how slow you were , you shouldn't take that much energy if the person hit the wall at 1 pixel per minute. But the game is really cool , graphism are really nice , kind of remind me the Asteroid's clone on the Vectrex , the atmosphere is awesome , I like that there is a scenario , sound are great , and concept is great too.
Nice vector graphics! I love it!
But it's too hard for me...
Managing energy feels very challenging. Nice art style and mechanics. Maybe the gravity is a bit too strong.
The basic gameplay is really interesting and the artstyle works really well, but I think one glaring flaw for me was gravity. That might sound a bit weird but I think that removing gravity (or at least reducing it) would give you much more control so you can focus on the main gameplay, especially with such a harsh penalty for hitting the walls (though I would keep this). Also, the font was a bit blurry - might just be me but it made it quite hard to read.
Did you have to make it so ballbustingly impossible. It was fun though, once I got the hang of the controls and weren't ramming into the walls every five seconds.
I saw what you did with lowering the energy crystal spawn rate when you get deeper. That was evil, but really increased the tension a lot. I managed to get 3 crystals, and almost got the fourth.
Aww man! I was doing so well, I got 4/5 crystals and then I got this error:
Error
main.lua:293: attempt to compare nil with number
Traceback
main.lua:293: in function 'draw'
[C]: in function 'xpcall'
I was having a really good time with the game too, btw. I can imagine it was a lot of work trying to get the world generation going, and the ai too! Very nice game overall, error not withstanding.
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