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Sir_Silver

168
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A member registered Aug 22, 2016 · View creator page →

Creator of

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In this jam there were 384 people that entered of which only 84 submitted. You can be proud to be in that 20% of people that managed to submit, and next year really show what you can do. :)

Never played these types of games as a kid, but def one of my favorite in the jam.

Thank you for playing.

Thanks for playing. We definitely scoped too big and had to leave out content, making our game emptier than we intended.

We’ve added key rebinding in the escape menu. The game should also scale to any resolution (by adding black bars on the top or sides). If the window was too big for your screen, hitting escape and clicking fullscreen, or hitting F5 should fix that. I hope if you give that a test again you can let us know if that fixes the problem for you! Thanks for playing.

Very fun little game. Easy to get into and seems like it has good potential for more content. Wish there were more levels.

We didn’t find the theme particularly inspiring, and as it is optional, opted to not focus on it. However, you can find the theme is used unintentionally as most of the levels within are game are physically connected to each other.

I enjoyed the fast paced dodging gameplay, but after losing several times and realizing I’m taking damage even without getting hit, I eventually discovered I was supposed to be pressing the spacebar to the beat.

I think I get it, because it’s supposed to be about hanging in there as long as possible, but I felt like the gameplay took a hit at that point because I only needed to press spacebar at regular intervals without having to move.

That makes sense, just made the assumption that whichever character you picked your character would voice justifying that decision (even if it was wrong), and then we waiting for the credits to confirm our choice was correct.

Thank you, we’re working on some bug fixes that include key binding and closing the game.

Super polished, nice voice acting, we played through and claimed it was the squirrel, though it wasn’t exactly clear to us if we got the correct answer.

That’s good information to know, thank you

Solid game with a nice color palette and music.

I can see you put a lot of effort into the polish of your game, nice work.

Sorry, my post probably came off a bit aggressive (been up too long jamming and not getting enough sleep). I also noticed some other games are troll games / not love2D games and reported those myself as well.

Can’t rate it yet, but your game is pretty fun!

Probably don’t need to make a post about it, you can use the report submission button the owner’s jam page.

Hi Talal, you understand that this is a Love2D game jam, right?

:D

Hmm, W isn’t actually one of our keybinds, its Z to cling, perhaps that was a typo or maybe you have a different keyboard layout? But yeah our control scheme is pretty weird, its too bad we didn’t get rebinding in there sooner. Thanks for playing~

Got it, I was able to beat it this time :3 Nice work

Thanks! We worked really hard and long on it to get it there, so the kind words are appreciated.

I like the arcade aesthetic you created, good job :)

I had a few issues with the game, when I tried to play in fullscreen (1920x1080) the click area seemed to be really off, it was basically impossible to click any of the humans and my only hope was to use spacebar attack. I tried playing the game in normal windowed mode after that streaming it to my friend but the screen was completely black, though it seemed to work well enough outside of those situations. It’s a nice game aside from the little issues :)

Very nice graphics. The particles look great, the earthquake shockwave and even that sussy player character.

Yay, I won! I liked the simplicity and the easing in to difficulty, simple but fun~

Hi aurora! We believe we fixed the issue in a bugfix version we pushed, I know you’ve already done a lot to try to get it to work, we’d appreciate if you gave it another shot and let us know if it works, thanks again!

Hi there! We pushed a version that we believe fixed the problem, if you don’t mind, please give it another shot! Thank you.

Hi, we pushed a version that we believe has fixed this bug, I’d love it if you gave it another shot, thanks!

Nice, I’m glad it had multiplayer cuz it made it a lot more enjoyable to play with a friend, we got to 80 bricks each or so and that thing got really wobbly lol

Thanks! Yeah its really been frustrating for us since we’ve never had the screen problems but a lot of other people mention having them, we’ll def keep working on it and try to push out a more polished version in the future with fixes, after the jam of course :)

I found the gameplay a bit frustrating but I do really like your cover art! :)

Boy does that get hard when its all like asg9

Hi auroraboros, we’ve seen people having this problem and if you don’t mind, please try doing the following to see if it fixes it:

Right click love.exe -> properties -> compatability -> DPI Settings - > Check the two boxes

Please let us know if this fixes it for you, thanks!

Cool! Reminds me of starbound with the tool for digging, the gun also felt very nice to use with its sounds and the game looked very good, I think the only problem I had with the game is that, while all of that felt very good, the game just takes too long to play because you end up sitting there for a while moving back and forth between 2 places pressing E waiting for the number to go up. Still I think you did a great job.

Cool game. The moment I realized I had a limited amount of ammo it completely changed my spam bullets tactics, followed by losing to the boss because I had no ammo lol

This is a really solid game that looks and plays very well. I feel like I’ve been playing it for an hour though beating levels, does it have an end? O.O

The visuals on the shakes were very nice, very simple and clean. Didn’t quite understand how the mechanics worked but I did manage to beat it.

Really cool and simple, reminds me of just shapes and beats, recommended your game to one of my friends.