Oh those numbers are your FPS. You're probably right, they don't really belong their unless the player should want to see their FPS. Thanks for noticing all the work put into it! <3 As far as the input lag (and general performance problems people seem to be having) goes, I'll have to look into that!
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That was a lot of fun, I ended with a score of 53! (no idea if that's good or not though).
At first, I had a lot of trouble understanding the mechanics, and in fact I thought I was soft locked, but after restarting and figuring out how things work, like the weaknesses monsters have and that fire breaks doors and stuff, I really, really liked it! =D
I wish the rune of destruction was a litttle more difficult to make tho xD
The dialogue sound effects are cute and the music in the main menu is very nice. The distorted screen effect looks pretty neat too. It's worth mentioning that, even after selecting arrow keys are my controls, and the dialogue box reflecting properly my choice, I still could only move using WASD.
Just noticed someone else mentioned the arrow key thing, whoopsie. This game is really hard for me :p
Aww man! I was doing so well, I got 4/5 crystals and then I got this error:
main.lua:293: attempt to compare nil with number
main.lua:293: in function 'draw'
[C]: in function 'xpcall'
I was having a really good time with the game too, btw. I can imagine it was a lot of work trying to get the world generation going, and the ai too! Very nice game overall, error not withstanding.
Woah, the first thing that struck me was the music and the menu art, I quite like them both.
The credits page never seemed to load for me - the main menu music just continued playing and the green went a shade of green blue. And when in game, I couldn't figure out where to go, it seems like I was stuck in a zone where I couldn't progress any further.
Interesting, I think I managed to beat it, but it doesn't seem like there is an end to the game, is there? It was just all water after some point.
The game is pretty hard, and I like the throwing arc and the art.
There is so much to like about this game, the transitions are nice, the art looks really cool with the sparks and the sword swing tracer. The music is also very nice as well.
Does the game ever end other than if you lose? I played it for a while to see what would happen but it seemed to be endless.
I got 203 points! This game really surprised me, I really like it!
The sound effects are very nostalgic sounding for me, and although the art is simple, the circles that come out of the enemies are a really nice touch, overall very good game!!
Oh gosh, I guess I'm just bad then xD I don't know if I've played any other games with z as attack, but I just continuously died because of that lol. Also nothing wrong with making a difficult game! Keep it up man.
Interesting game idea. I like the use of a spotlight to help you see whats underwater. At first I couldn't figure out how to grapple things, but then I read the instructions and was able to once I got near the edge. Those sharks are really hard! I still haven't beaten this yet but I intend to :D
Cool game. Having a team of four must have been pretty fun! I played the game and got as far as I could, but I wasn't sure if I actually beat it, because when I beat the level with jetpack people, it gave me the option to retry or quit. I liked the music and what the idea was here, it reminded me a lot of Maplestory.
Wow, this game is hard! I kept hitting "z" to zap only to find myself jumping when I wanted to zap 'em. I would consider making the lightning hitbox larger, but maybe that's just because I'm not very good at it ;D. Very nice game all around.