Bon concept ! J'y ai joué en solo avant de comprendre que c'était un jeu coop et c'était cool.
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Un petit jeu sympa. J'aime bien le cri de la souris. J'ai rencontré quelques bugs (policier immortel, endroits ou je reste coincé, passage a 4PV si je récup. un cœur au début) mais avec e thème je sais pas si c'est voulu xD. La poutine était bien intégrée ! Les petites phrases du rats sont sympas, j'aurais aimé en voir plus.
Est-ce que c'est l'origin story de Jeff Bezos ?
L'intégration du jeu à itch.io est très smart, le fait que toute la page devienne une table de casino c'est bien pensé. Dans l'ensemble j'aime bien l'interface, et l'employé-e de casino à un visage absolument hilarant.
Is this Jeff Bezos' origin story ?
The integration between the game and the itch.io page is very smart, I like the idea of the whole webpage becoming a casino table. Globally, I like the UI and the casino employee has a funny face.
The game was good, as I'm an AZERTY keyboard user, I couldnt enjoy the typing part all that much, but I still liked the experience and this way of telling a story is really clever. Now, about the story (I encrypted the end of my comment with Cesar 3 to not spoil anyone) vr, iurp zkdw L xqghuvwdqg, Gdulr nloohg "Vrphrqh" dqg Pdvrq, wklv vrphrqh lv wdnlqj frqwuro ri wkh nhberdug dqg lv hasodlqlqj wkdw ghvslwh ehlqj lqqrfhqwhg lq wkh wuldo, Gdulr lv jrlqj wr jhw zkdw kh ghvhuyhv ? Vr, lv wkh pdunhw zkhuh "vrphrqh" grhvqw kdyh d idfh olnh d sodfh lq wkh diwhuolih ru vrphwklqj ?
Un petit jeu très fun !
Le concept est vraiment cool, et utilise bien le thème de la dualité, l'univers est rigolo et les graphismes fort sympathique, c'est rigolo de jouer avec les capacités du bâton.
Le level design et toutes les animations sont vraiment bien pensé et montre toutes les capacités, variés mais cohérent, du bâton.
Malheureusement, le combat est trop fouilli, avec pas mal d’ennemis qui vont passer a travers les murs, le plateforming est aussi assez brouillon, avec des sauts difficiles a controller et un recul du baton couplé a un glissement qui rende la chute fort facile, c'est pour ça que je n'ai pas été au dela du premier arbre inversé.
En bref, le jeu à des bases très solides, et si vous sortez une version post-jam ce serait avec plaisir que j'y jouerais.
A fantastic experience. I played it in one session and was hooked for almost every second of it. I didn't understood everything but the story was good. The atmosphere is brilliant, with this mix of calmness and panic and mystery at the same time. The only puzzle which seemed unfair to me was the (I encrypted the following paragraphe in cesar 3 to avoid spoilers)
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All in all, a great game, which definitely made my night special.
Hello, I think I found a little "bug".
I had just taken the librarian quest of killing 10 Marshmallows, as she was my companion. While in a boss fight, I tried to heal me, but not knowing my potions effects, I tested them all. That's how I drank an hallucination potion. Well, hallucination seems just as tasty as real mobs, the quest was fast to complete.
Got back to it 'cause I hadn't uploaded the game before going to launch the portal. Great game, geniusly made. Could see the need for subtitles tho, for people not that comfortable with english or with earing problems. It was funny seeing the game "delete" the document Oneshot putted on my computer, a crossover between two geniusly meta games.
Fun game, pretty challenging, and scared the shit out of me at times. But, having to do the "tutorial" each time I relaunch the game is annoying, I havent found out how to properly "quit" the game and just alt+f4 each time, having a "best score" option would be cool, and I've found an "exploit" : I can put the boxes in each corresponding aisle, wihtout packing anything, this way there's not any customer to annoy me, and then I "just" have to go to each aisle to pack it and does'nt have to carry the boxes with me. (I know I've "focused" on the few cons, but overall the game is great, fun, clever and original)
Hello, I'm prototyping a game, and would like to know if it would be okay to you to change small things to the tilesets, like changing the color palette to have a sandy stronghold, or an automn grass theme.
A really nice concept ! The last level is pretty challenging, took me a while to beat. Overall all the levels are well thought. However, I could really use a "skip tutorial" button as I'm tryharding to unlock the secret ending. (also, I don't know if it's on purpose, but a clear way to see how many times you've died and the limit you have to respect to unlock the secret level would be useful)
EDIT : I did unlocked the bonus level on my second full run, and after a lot of tryharding beated in in an unorthodox way :
The game was challenging, fun and the sounddesign and graphisms were good and created a good melancholic/desert atmosphere. I just found a "bug" : after a while, the music ends and don't loop.
I liked it, it was fun and well thought, the time mechanic is very cleverly used, and every thing feel connected, like when the background change according to the time period. Feels a little empty without music though, you could use some copyright free music. I also noticed a little jittering effect when you carry an object, it's a little disturbing.
Le jeu est magnifique, vraiment, les couleurs sont magnifiques,les environnement sont variés et interessant à parcourir, et le design des personnages est super cool, les upgrades sont tres gratifiants, et on a vraiment un sentiment de puissance, gerer sa vie est interessant.Cependant j'ai remarqué quelques defauts, mais c'est du chipotage :
-Les personnages n'ont aucune description, donc absolument aucun moyen de les choisirs vraiment pour leur gameplay, on clique sur random ou on choisis au charadesign, en fait, je ne sais meme pas si le gameplay et les competence des persos sont differentes.
-Le jeu est parfois difficile a lire, apres, je ne suis pas un grands joueurs de shmup, donc ça doit un peu venir de moi , mais je trouve quand meme que les enemies clignottes trops, ils sont blancs 95% du temps, donc difficile a voir, et le clignottement me perturbe.
Voilà c'est tout ce que j'ai trouvé a redire, j'ai hate de pouvoir le faire en coop.
A simple but fun game, perfect for mobile, I don't know if it was done in purpose, but I love how the main menu look like the Lua logo, reminding which language was used. But I have a weird glitch, once I lose, I can't go back to the menu or replay, none of the buttons respond, I have to completely close the app and restart it.
Hi, I just finished the game, and I think it's great, the graphics are nice, level are interesting and gameplay is solid, but the camera annoyed me, only 1/5 of the screen show where you are headed, I think it would be easier to play if the camera showed where the player is headed.
Fun game, I like the battle system, the graphics and the atmosphere. Dialog are well written. but having to watch the credit and read the dialog again when you die at the boss is very annoying, considering the fact that you can die in 4 seconds against the lord.
A really good game , the map is great , ( spoiler , caesar shift 3 to decode )
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WOW What a tough game , only managed to get 2 crystal , this is really frustrating that you loose energy when hitting a wall , no matter how slow you were , you shouldn't take that much energy if the person hit the wall at 1 pixel per minute. But the game is really cool , graphism are really nice , kind of remind me the Asteroid's clone on the Vectrex , the atmosphere is awesome , I like that there is a scenario , sound are great , and concept is great too.
As Knox say , I think it lack a score system , with maybe a saved best score , graphics are pretty limited , but I like how the "mountains" doesn't repeat , is it randomly generated ? Maybe a little sprite for the character instead of a dot would have been nice , especially because the dot is not very visible when on a white pixel. But I like the concept ,it definitely have potential.
Finished it zith 226 000 point , this is pretty good , but I found it a little too repetitive , which is normal I guess considering the 3 days deadline. Also , I found the level design too vertical for this kind of game , and I would have prefered fewer but stronger enemy , but in general , the game is fancy , dynamic and fun to play.
Very impressive game , the mood is awesome and dark , the gameplay is very interesting , but for me it clearly lack something , I mean , there's no end , no score , no chrono , no best score , you don't have any way to know if you're good or not , a simple timer would have been great.
Great job , this is really fun to play , the spell system is interesting and fun to use , kind of remind me the one in "The Keep" , but there's some problem , for exemple when a rune "fall" on your table , or when 2 rune got stuck together , or when all the rune on your "table" got fucked up and you have to organize them again.
Hi , people leaved feedbakc on my game and I upgraded it tanks to their feedback , if I want to publish it , have I to wait until the end of the Jam ? Or is it ok if I add them as alternate download and leave the choice to the player between Jam Version and "True" version.