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Thomas Hope

15
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A member registered Jan 29, 2017 · View creator page →

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Solid writing with a good twist, the art was a nice addition too. Kept me up past my bed time so you did something right :p

Great work! Visuals were really cool, simple concept, good sound and nicely polished. Too hard for me though! Still gets a big thumbs up :)

Appreciate the fix :) I can now play it, but can't get past the first patch of water? Maybe i'm doing something wrong but it seems like the jump is just not high enough :( Could be an issue with variable frame rates affecting the physics?

Nice effort though, cool graphics and sound, Menu art was very nice :)

Unfortunately had the same issue with jumping. I'm pressing up but only doing tiny little jumps and can't make it onto the boat.

Could be issues with frame rate if your jumps are not frame rate independent / you are using a variable time step for physics?

Art was really nice though!

Fun idea, cute graphics and sound! Movement was a bit glitchy but still fun overall.

Thanks for the nice comment!

I’d really love to know more about those nit picks if you don’t mind, what exactly doesn’t feel right?

There isn’t really any objective, it’s more of a walking sim really, though there are lost items on the lake you can find.

I would say the controls are ‘counter intuitive’, but there are reasons... ;)

Thanks for playing!

Thanks!

There are 11 lost items, but the lake is infinite so it’s pretty much impossible to find them all XD

Idle clickers never cease to be addictive...

This is actually a really smart concept for a block pusher. Simple sound and graphics but engaging nonetheless. Got stuck on one of the later levels.

Oh no, couldn't run the .love file on mac!

Platform is macOS Mojave 10.14.3

Error
Cannot compile pixel shader code:
Line 55: ERROR: Invalid call of undeclared identifier 'texture2D'
Line 57: ERROR: Use of undeclared identifier 'texclr'
Line 64: ERROR: Use of undeclared identifier 'texclr'
Line 66: ERROR: Use of undeclared identifier 'texclr'
Traceback
[C]: in function 'newShader'
main.lua:77: in function 'load'
[C]: in function 'xpcall'
[C]: in function 'xpcall'

Great puzzle progression, ramped up difficulty the but didn't leave me stuck for too long. Made it all the way to the end :) Nice work!

Awesome music and pretty lights! Really well polished too.

Kicked my laptop fan into full gear. Great work though :)

Thanks, glad you like it :)

I just did a minor bug fix and uploaded a .love file so you can take a peak at the source if you like.

Enjoy :)