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Zippo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #19 | 2.769 | 2.769 |
Overall | #30 | 2.077 | 2.077 |
Mood | #31 | 2.077 | 2.077 |
Graphics | #31 | 1.846 | 1.846 |
Gameplay | #34 | 1.615 | 1.615 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Woah, the first thing that struck me was the music and the menu art, I quite like them both.
The credits page never seemed to load for me - the main menu music just continued playing and the green went a shade of green blue. And when in game, I couldn't figure out where to go, it seems like I was stuck in a zone where I couldn't progress any further.
Yeah, unfortunately I never properly finished the credits page. I should probably fix that.
As for the demo level, yeah there's not a whole lot, it's just that one little section. I didn't exactly manage time well during the jam and didn't get to make a whole lot, so most things are just examples of concepts, like grinding on the flint to regenerate health. At the end of the section if you touch the brown blocks it'll play more music that our musicians made for the game!
Oh no, couldn't run the .love file on mac!
Platform is macOS Mojave 10.14.3
Sorry about that! I don't have my own Mac computer so that bug wasn't caught until our musician played the game after the jam was over. I believe I mangaed to fix it, just give me a few minutes to upload the new build.
EDIT: A new build has been uploaded to fix the crash.
Appreciate the fix :) I can now play it, but can't get past the first patch of water? Maybe i'm doing something wrong but it seems like the jump is just not high enough :( Could be an issue with variable frame rates affecting the physics?
Nice effort though, cool graphics and sound, Menu art was very nice :)