Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

DigitPenguin

10
Posts
1
Topics
14
Followers
26
Following
A member registered Jul 07, 2017 · View creator page →

Creator of

Recent community posts

Hi!

Thanks for taking the time to leave a comment.

In retrospect it would've probably been a good idea to show the controls on the menu, if at least for the first time playing. I actually might patch this in some time.

The reason you press x to start is mostly due to it being the button you press the most often, and so that you can see how shooting works, as well as how it helps you manoevre.

I did try putting other stuff such as planets in the background, but felt it was a bit distracting, especially as not paying attention for just a few seconds can cause you to lose. I also wanted to make the setting feel more barren/abandonded.

I also don't really like implementing XP/levelling systems just to create the feeling of progress - the only reason you can change ship at all is to make what is basically an achievement system feel more rewarding. Maybe that isn't something I should disregard outright, but I feel it would only encourage one type of gameplay, whereas the different tasks require you to focus on different aspects of the game.

Some of the areas you praised (flow, pixel art, game feel), however, are things I have been trying to focus on and improve in my games and I'm glad you appreciate them!

=)

After the "Press any key to continue" screen it gives this error:

This is really good! I especially like how re-charge crystals are replaced with batteries :)

Thanks!

It's fun, a bit generic, but I like the aesthetics. Also, you can use the actual cursor in TIC-80 using mouse()

Thanks!

Thanks for the feedback!

I will think about your ideas when I next update the game.

Thanks for the feedback! I am thinking of updating this and doing just what you said, but as originally we only had 48 hours I just set it to the one. 

Thanks for the feedback!