Play booklet
Honey! (for Knave/OSE/Shadowdark)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #16 | 4.241 | 4.241 |
Overall | #23 | 3.977 | 3.977 |
Usability: Is the adventure easy to use on the fly? | #32 | 3.828 | 3.828 |
Fun: Is the adventure fun to play in an OSR playstyle? | #35 | 3.862 | 3.862 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Was very pleasantly surprised by how the layout made my imagination immediately go places! Despite the apparent complexity, you have a gift to make it manageable :) Felt as fun as going thru a box of LEGOs!
I sincerely appreciate that, thank you! Any comparison to LEGOs is high praise!
Oh man, I can't imagine how terrifying these giant hives would be. So cool! I like how the central conflict would change as the adventure went on. Eden might be your benefactor to start, but I imagine she won't be thrilled when players start destroying her precious flowers. This would be a really memorable one to run.
Thank you for the kind words and I appreciate you picking up on the intent to have the goals moving throughout the adventure!
Abolutely adore the art direction on this one, and the tables at the end are sooooo good.
Thank you, I really appreciate it!
Abolutely adore the art direction on this one, and the tables at the end are sooooo good.
I really enjoyed how you concretely laid out the purpose for the adventure and its uses out of the gate. Some great tables at the end. The mutation and artifact generator are fun, and I enjoyed the scalability of the adventure you incorporated via the Hive Layout Generator. Appendix N reference was not lost on me. Honey Golem sounds deadly and delicious, had a blast just picturing my players trying to slay the monster by eating it.
I think from a design perspective I found the yellow text on white background difficult, but I have some contrast issues with my vision. Just wanted to point that out, maybe a black outline on that text to help?
Thank you for the kind words!
I appreciate the feedback too, a few other readers had similar impressions and I'll try and improve it in a future revision.
Thanks to your feedback I added a monochrome version! I hope it addresses the visibility issue.
Nice!
This is a lot of fun to delve into! We thought the mutations table was ingenious and evocative and the story itself is a great punch in terms of easy to understand threats with colorful images of horror from such ideas. The only thing we'd change is some of the font, not that squinting a little doesn't fix that! This totally could be a long term adventure or a simple one shot! Read this!!
Thank you so much!
I also appreciate the feedback on the font, someone else made a similar comment and its definitely something I'll need to take a look at.
This is a lot of fun to delve into! We thought the mutations table was ingenious and evocative and the story itself is a great punch in terms of easy to understand threats with colorful images of horror from such ideas. The only thing we'd change is some of the font, not that squinting a little doesn't fix that! This totally could be a long term adventure or a simple one shot! Read this!!
Make it interesting… Make it terrifying… Make it a bloody good time! - best tagline ever! Finally a use for the beekeeper minis I have on the shelf! my prayers are answered. Marvellous use of colour and design. Mutations are a fantastic mechanic to keep with the theme but keep encounters fresh. Look forward to giving this one a spin. Giant bees seem to be a hit this gamejam.
That's very kind of you to say, I'm glad you liked it and may it find good use at your table!
Very nice. The layout and art direction are top notch. And of course, the concept of giant mutant bees is inherently terrifying. The only hitch I could see in the concept that as far as dungeons go, a giant beehive is hard to stock with treasure.
Thank you very much and I definitely agree about the treasure!
I opted to present the rewards linked to the hive but outside of it, with the suggestion that GMs could alternately place them in places like the Honey Garden where there are dead adventurers. Hopefully that doesn't hinder too much the ability of the hive to be used as a standalone dungeon and for future revisions I'll try to think of more ways to address that.
Very thematically consistent - the yellow on black color scheme is eye-catching. I particularly like the flowchart design for the hive and the mutation generator is a clever twist.
Hopefully eye catching in a good way, thank you!
The visual identity is super striking, making the reader's eyes dance all over the page. I may be biased, but I quite like the Honey Golem.
As as fellow enjoyer of chaos, I'll say that the layouts could probably benefit from one less aesthetic vector. Maybe the bolded keywords of the alternate font could be toyed with for readability.
Thank you and I appreciate the constructive criticism!
The layout and style you produced here is so nice! Love the black and white and yellow, though the only downside is that printing it is expensive in ink, and black areas will show through the back on standard 80 grams paper.
The hive and artifact generators are very nice too. Clever to stick it in 1 table and roll the dice twice.
Thank you so much and you're definitely not wrong about ink being expensive!
I do appreciate the feedback but being printer friendly was actually one of my priorities - I did my best to make sure all of the black and white areas lined up between pages so they shouldn't bleed over. I have a basic monochrome printer which I used for testing but if you experience any issues printing please let me know!
Nice Adventure!
I especially like the illustrations, simple yet elegant and effective.
The white-on-black look is visually impactful, although it may make printing this adventure a bit of a pain.
I appreciate that!
I actually have a monochrome printer and having something that printed well was one of my priorities - I tried to ensure the black and white areas lined up front to back on each page so they wouldn't bleed over in printing. I did some test prints here that came out well but if you have any trouble printing please let me know and I could try to make a more print-friendly version!
Bold graphic design is very eye-catching.
Love that illustration of the poor dead beekeeper with a huge stinger through him! Funny and sad—a winning combo!
Woo, Florence is a nasty one, isn’t she? So pretty, though 😍 😄
These bees and other creatures are great and could be a fun addition to any game!
Thank you so much!
Really enjoy the mystery's premise and giant bees. Honey golem is something I didn't know I wanted and the artifact generator is some fun icing on top.
Glad to hear it, thank you!
Fantastic! Concept to execution… First class!
Very kind words, thank you!
Nice. Mutation generator is cool. The layout and design is well done. I love the colors. This is a fun adventure. I loved the pic of the poor beekeeper with a giant stinger through their chest.
Thank you!
Between our two adventures (and if there are any others—this is only my fourth one rated) we may have a nascent honeypunk genre on our hands :)
I love the clean description of the adventure setup, and the use of yellow in the NPC portraits is excellent.
New vocabulary acquired: +sericeous +chatoyant
Honeypunk is brilliant. I'm also still working through the others but there is at least a 3rd entry that would share that label, The Ancient Apiary of Mauri Mandiri - I highly recommend checking it out!
Gotta tell Flaming Brain Games we've got a movement going! 🍯✊
Absolutely! HONEYPUNK!
You should proliferate honeypunk posthaste!
I love the intricate npc relations and the layout!
I really appreciate that, thank you!
Nice set-up with the NPC rivals, and that's a cool list of mutations!
Thank you so much, hopefully you find it useful!