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In the Claws of the Mole God's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #74 | 3.222 | 3.222 |
Overall | #80 | 3.296 | 3.296 |
Fun: Is the adventure fun to play in an OSR playstyle? | #82 | 3.389 | 3.389 |
Writing: Is the adventure original and fun to read? | #86 | 3.278 | 3.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a fun dungeon. The art does a great job setting the scene for the adventure. The layout may just need to be tweaked slightly but overall it looks like an enjoyable dungeon. Keep up the good work!
Thank you! I’m glad you enjoyed it. And I appreciate you taking the time to comment 😊
A good classic dungeon, in the OSR tradition, well crafted and with good drawings illustrating key elements. I can think of two possible improvements: some introduction to give context and hooks, and also adding loops to the dungeon to create more paths and avoid linearity. Besides those suggestions, it's a well crafted scenario!
Thank you, Francisco. I completely agree about the loops. I had plans to include some (as well as add verticality) that I cut during development. The only artifact of those plans is the hole in the ceiling on level 3 that goes to the surface. If I revise it, I’ll surely include more ways to maneuver the levels and to enter and exit the dungeon. Thanks again for reading and for your feedback!
Classic and imaginative at once! It gives you excactly what you ask for but with enough twists to keep it fresh. The illustrations are what pulls it home though! The layout and typography could use some afterthought, I think there area a bit too many fonts on display here. The artwork compensates and looks like if tales from the crypt and Ad&d had a two headed mole-baby!
Thank you! I was very fortunate to find Jon. He’s a great collaborator and translates ideas to pictures very effectively in his own cool style. He really saved the day!
The illustrations are incredible, they're all very evocative!
I like that just about everything has at least one unique element that helps it stand out in your imagination.
I think a brief overview at the start of the booklet would be helpful.
Jon is an extremely talented illustator, and we had a very easy and fun collaboration. It was amazing that he just showed up on the discussion posts and said, here I am.
Thank you for your feedback. If I make a proper cover for the adventure, I will include a summary, overview, or at least a teaser blurb of some kind.
Love the illustration of the Childen of Oltinxol—and the name is a fun easter egg :)
I also really like the addition of rival delver Quiver Nightingale as something of a faildaughter steered by her competent retainers. Great touch.
Parts of the dungeon ecology confused me a bit, though. Nele Methoataskemik is a pretty wild creature to just be hanging out in the corner of a dining room: What's it up to? How does it along with neighbouring alchemist Eben? Those sorts of questions.
Fun loot table and lots of intriguing material, though. Nice one, Teresa!
It pleases me to no end that you found the Easter egg 😊 It’s the kind of thing a designer could go their whole life and never hear about, and you found it in, like, a day!
And I’m glad you enjoyed Quiver! Jon did a great job bringing her and the crew to life.
I love me a good Meaningful Name, and that one was unique enough to want to look up! The -xol initially made me think it may have been an actual figure from Aztec mythology or something.
In the Claws of the Mole God is what happens when a designer hones in on a theme and builds an entire adventure around it. The meticulous craft in this module strongly lends itself to the reality of actually running a game at the table.
This is just a genuinely kind review. Thank you so much 🙏