Very cleanly laid out! I just love how gamey it all comes to feel, you may be onto something new here! Please do keep exploring your ideas!
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The Bog's Reckoning's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #27 | 3.926 | 3.926 |
Fun: Is the adventure fun to play in an OSR playstyle? | #38 | 3.815 | 3.815 |
Overall | #38 | 3.864 | 3.864 |
Writing: Is the adventure original and fun to read? | #45 | 3.852 | 3.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Calling this an adventure for Knave almost feels like a disservice - it essentially builds a Player vs DM miniature area control game on top of Knave as an engine. Really, really creative; I look forward to seeing it on the table.
This is an interesting idea. The scenario is tracked on a large hex grid, with a procedure for advancing the threat of the bog beast/overgrowth in an almost board-game like fashion. I haven't seen anything quite like it in the challenge so far. This would be fun to run, but if there's one thing it's missing is evocative descriptions. The descriptions of many monsters are a bit too vague.
Some wonderful flavor for these encounters and sites. Procedures make this easy to use but also replayable.
Why not have the PCs start more in the middle of the map?
Thank you so much for saying so! We appreciate the feedback as well as the question! We imagined this as a clash of two forces over a shared home, but your point is incredibly interesting! This definitely will be a consideration for what will be added in the update to come. Thank you again for contributing to this and who knows that could be an addition to come thanks to that!
I love the idea of setting a battle map for the town and having the players and the GM facing off with the overgrowth, its a wonderful mechanic and should keep the adventure tense - it also really helps differentiate it.
I think a nice addition would be an optional hook for how to get players involved if they don't live in the town, maybe something like the 7 Samurai.
I like how you presented the monsters and their loot, which was a useful addition.
I like the inclusion of board game elements with the adventure. Locations have some good flavor, and the layout was easy to follow for me. Good work here.
Once the Weed Wacker weapon was introduced I really couldn't help but imagine Bruce Campbell as the lead knave, wild-eyed and blood-drenched, hacking away at living brambles to save the town! XD
However I didn't pick up that the grippli were supposed to be frog creatures until p. 14 when it says that they ribbit.
Superb layout of tables and flow of delivery. Art choice is 🤌 love the thought that went into this, and I'm jealous of the back cover (less is more). This feels like a moose skin notepad that you could pull out and run anywhere. Well done
Excellent random encounters table! So nice seeing one that adds to the narrative and isn't just "d6 goblins." Very well done! Also, bravo on a short introduction! I love when it's a quick intro and I can get to the meaty rules. Putting your setting into the tables, hex descriptions, and monsters was very smart! My only suggestion is on the hexcrawl page, if there was a way to bullet point the rules there that would streamline it even more. Make it even easier to just jump right in to. Overall, great story and nicely laid out. Well done!
This is solid work. Excellent choice in art. The writing is clear if not concise. Organizationally I think this works for what it is doing. Interesting conceit to make protecting the village a board game hex crawl kind of thing. Lots of cool magic items. I think you go a hair lighter on the grey colour you use on alternating rows for random encounter table and monsters.
Clear-cut layouts with solid writing and good taste in art.
Very fun! Good concept with readable font-size! I love the overgrowth mini-game and this would be very fun to run with minimal alterations in almost any game :) nice Work!
Very fun! Good concept with readable font-size! I love the overgrowth mini-game and this would be very fun to run with minimal alterations in almost any game :) nice Work!
Nice to see another bog monster adventure 😆. The hexcrawl mechanic sounds very fun! Seems straightforward and easy to run, and the players have full agency on where to go.
The hex map-exploring system is a nice mini game built into the adventure
The bog beast, overgrowth, and town hexes add a board game element to the adventure that I find quite appealing. I bet other people do, too. Fantastic job! I'll be running this one for sure.
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