Took me longer than it should've to be sure if you were joking 😅
Great Heron
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There's a lot of creativity here and the cover art (combining the different locations) makes you want to open the booklet and find out all it's secrets! This has a lot of memorable set pieces fit in one bitesized serving.
Any shot we could get a version without the background/monochrome (or just color in the box text)?
This is fantastic and the art really steals the show - thank you for also releasing it under the same license as the rules!
One suggestion would be to draw a custom character sheet (ex/ with some doodles and/or instead of boxes use unique icons such as a heart for HP box). Doubly important because it is the first thing you see in the rulebook and doubly effective because your drawings are so exceptional.
I'm posting to see if the participants whose work will be published by G.O. have already been contacted and/or if we should look out for an announcement - and where that announcement would be. Good luck and may everyone roll triple 1s.
What you described made me think me about how Photoshop uses AI in the back-end of a lot of its functions - like to fill in gaps in backgrounds or removing objects. I think the workflow you described, or something similar, is going to be the norm very soon (if not already).
In any case, I appreciate sharing the insight and the end result speaks for itself. My small critique of the walking phases is really only because I found the description so evocative compared to the images.
New classes are always welcome to the party! All the powers and choices are exciting to imagine - it feels like the author enjoyed writing it, and it shows. I think this offers a unique take on the "mental powers" archetype and you themed it brilliantly for FLAIL, both visually and materially.
I also love the choice to make items out of elements in the class art (or vice-versa).
An adventure focused on giant dung beetle's is long overdue. The idea of a halfling chef serving a giant is immediately evocative, even moreso the idea of that giant's stomach bursting - prompting the most food rain we've seen this side of the famous village of Chewandswallow!
I wasn't sure if the alternate spelling of certain words was intentional.
The choice to use a gradient instead of a flat color gives an immediate personality - bold choice that really worked for me. Great layout too.
I think (if I read correctly) the art was AI generated. It mostly works well, but I found the illustrations of the giant's "stride" a little difficult to decipher VS their descriptive text.
Nice job!
I really like this! The content is well laid out and has a certain enchanting quality that suits the subject matter. Great use of art and space.
I think our two projects hit some of the same notes - they might play well together. I'm sure I'll find use for some of the ideas/tables from this in a campaign.
Love this, especially the regulars and the bit of art under food & drink. Campaigns can always use more points of interest!
I also wanted to shout out another Jam you might want to check out - https://itch.io/jam/swings-hard-with-flail-jam
This is one of my favorite adventure modules of all time. It just works.
It is so easy to drop into a campaign, it has just the right amount of flavor, it is easy to read and digest, the new spells and enemy are thoughtful and interesting, I have really nothing but good things to say about it.
Thank you so much for creating and sharing it!
Getting a whole system down to a single page is an accomplishment in itself. I like the use of the expanding/shrinking die, and combining Attributes and Equipment for rolls.
I had a little trouble grasping the example of play, and adding monsters and/or items on a page 2 might be a nice way to flesh it out.
These are incredible - full of personality and just detailed enough to represent something while leaving enough room for the imagination to fill in the blanks.
I really love all of the art you've published, I use it as tokens on a VTT.
I was wondering if you could possibly provide transparent backgrounds with your .png images instead of white or black? It would make them much more immediately usable.
Thanks!
I'm pretty excited that I just randomly found this, I love a short and sweet adventure that can easily be dropped into a campaign. The descriptions are all super usable, straight to the point, and the artwork is just the right amount creepy and charming.
Have you considered making a version for a more typical retro-clone/D&D adjacent system like Old-School Essentials?
Unfortunately, I'm totally ignorant to His Majesty the Worm, so it'll take some guess work on my part to come up with stats based on those symbols in the monster sections.
I don't think I'll have any time to check out other entries before the deadline hits, and wow what a scenario to finish on!
The map in particular is beautiful and legible. Pages 4 and 5 did a great job of setting the stage and I enjoyed that it leaned into puzzles and clever thinking as solutions instead of combat.
Animated toys/dolls are innately terrifying, and you did a great job channeling that.
I adore the use of color and the graphic design here. Little details like the tilted boxes add so much charm.
The first Adventure Hook provided is absolutely genius. I was thinking it reminded me of Psychonauts, then I saw the direct reference in the Death Within the Mind section - you channeled that inspiration perfectly here.
Because, it's so different than other adventures its a lot of content for a GM to digest (sometimes literally), but the way it's written and presented makes it fun to do so. I struggle to decide if I'd run it as is or harvest it for ideas - in either case, it's super useful!
The D66 Valuable Treasures on the last page would be interesting to drop in any adventure, I like the madness of it.
Exceptional job capturing the intended atmosphere and channeling the source inspiration.
A bonus might be a brief overview of the adventure before jumping into the history on page 2. The BREED CYCLE OF THE MIND-KHEG section was great.
I liked the map and layout. I also liked that each of the Mind-Kheg forms in the monsters section had some unique elements for combat.
This is dripping with personality! All of the artwork, especially the map and portraits, is exceptional. I love the font choices and layout.
The map tear down is great and so is having the descriptions on the same page as the floor layouts. A nice addition might be stat blocks for the NPCs and some of the critters players might have a dangerous encounter with, like hounds.
You might consider moving the text on the cover to a separate handout and instead providing a brief overview on the cover, giving a GM an idea of what they would be running/find in the booklet.
I like the included resolutions/"Did you help" sections on the back cover.
I love both the random items provided on page 6 and how they are presented. Actually, every random chart in this entire booklet is useful and well thought out.
I did struggle to read the random encounters on page 2 (thankfully its easy to copy and paste) and some of the font was a bit small on my monitor (but that's no issue with the power of zooming and I did not print so it could be perfectly legible on paper).
All of the artwork is really excellent! Limiting the booklet to black and white was a great decision.
You did a good job setting expectations in the Who's This Adventure For section. In The Hook section, I think the last paragraph is the most important info as a hook, you might want to move the section heading there and add a new heading "Backstory" or "Overview" up top.
The tide clock is a brilliant mechanic to add some variability to the adventure. The "Note to GM:" stands out in F. Bandit Fort, because there's no other GM notes in the rest of the area descriptions.
I liked that you presented the "Outcomes" right up front, so GMs would have lens with which to view the adventure.
I liked the overall theme/vibe and you did a good job of breaking up and presenting the information, without over complicating it.
I like that the flower grows throughout the adventure, it gives it a sense of urgency and makes the world more alive, especially as it starts growing over doors and poking through stones.
It was a great idea including both the "Minor" and "Major" resolution options. Is the "DTF" in the Necromantis intended to indicate that it's horny? Speaking of Necromantis, the artwork is great, it's perfectly disturbing - it would look awesome on the cover too.
I liked the map you drew, it was helpful to keep track of the room layout.
I haven't printed it out, but I think the scissor section at the bottom is intended to keep the Overgrowth bar visible no matter what page you're on after it? Great idea!

