Straight forward and sleek design! The module idea alone could be placed in many settings or single adventures if need. It was a fun an evocative read!
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Trappist Ails's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #27 | 4.045 | 4.045 |
Overall | #27 | 3.924 | 3.924 |
Usability: Is the adventure easy to use on the fly? | #30 | 3.864 | 3.864 |
Fun: Is the adventure fun to play in an OSR playstyle? | #34 | 3.864 | 3.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Trappist Ails feels like one of those murder mystery boxes you can order to do a lil Agatha Christie dinner theater. There are even handouts!
if I had a gm binder , this would go in it.
Extremely easy to adapt and run on the fly .
Like some others have mentioned, I wish the map had markers as the text is a bit dense in some spots.
I clapped my hands like an idiot when reading the ads and the gm procedures. I picture any referee just waiting eagerly to crank up that sweet tension!
Punchy, fun, confident writing and a creative conceit to boot. I've always enjoyed the meta trope of dungeon designer (ala Brick Road in Earthbound) and the trap-setter angle here is well played for adventure.
"Building the Quintessential Wizards Tower: A Reflection on the Spire of Garzant" Based on my own adventure, I'm now going to consider this a canonical euphemism ;)
I really like the scenario presented here, I think it would serve as a great change of pace in the middle of a longer campaign.
The effects of the magical leaflets were all great, I loved the variety.
Although the map isn't too complicated, it would be helpful to add markers or arrows so the descriptions are more usable at a glance. I think it would be interesting to expend a bit on a resolution and what would happen if players chose to attack the sorcerer and pillage the exposed venue.
Well, pillaging is always an option! There’s Not a ton of treasure, and the wizard is not there, so it is really just defeating me ogre and beating feet out of there. It would sit up an interesting next chapter, as the wizard would be seriously ticked off! Maps are tricky for me. Given my visual impairment, I can’t really see the details, so adding elements doesn’t add information on my end. I tried to write the description of the space so the map isn’t critical for understanding the space.
Absolutely! I pictured the moment the words "traps untended" coming out of the wizard's mouth, the player's trying to bind and gag them since they would not know there wasn't much treasure. I imagined them meeting the wizard privately, but there's nothing stopping the wizard from meeting them in a public place where they'd be less likely to be attacked too.
I also forgot to mention, but I really loved the name "Dodacehedron Games & Misadventures" - the misadventures part is very charming.
Good point about the map, I'm sorry to hear about your visual impairment and you certainly did a great job regardless. Since players would have the map, it wouldn't be necessary to hide any information for the GM's eyes only. I think I didn't do the best job explaining what I meant, so I tried to put together an example:
This is a very fun adventure, and seems easy to run. Love the print & cut component for the leaflets.
Very fun low-stakes adventure! Love it. If I was running it I might make it a bit harder to get the creature info and the map, maybe behind a paywall or have to haggle with one of the goblins who's quitting if you want the information, but this is a fun adventure, good job :)
Some good humor and a wonderful light-hearted adventure!
I love this if for no other reason than I want to see what happens when the party has earned a reputation among goblins as scabs. Flood timer is a good pressure point that is usable beyond the adventure, and the traps are really fun.
I really enjoyed the role reversal of being the dungeon traps re-setter and fending off invading creatures. It's also really well-organized and would be easy to run on the fly.
I've never seen an adventure quite like this one before. So curious to see how it plays!
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