I see you sent another comment that revises this, you ok if I delete this one?
WatcherDM
Creator of
Recent community posts
I think I saw this was your first time writing a mothership module? You can’t tell. This is a very solid entry. Great care and attention on layout and design, you used very effective artwork that conveyed the themes without distracting. There are a number of concepts delivered all at once, as someone else pointed out, but I think that’s largely fine. There isn’t so much going on here that a warden couldn’t keep it sorted with a dash of book keeping. It feels very active, like this is happening on a clock and I can see where the players are start freaking out, stacking stress, and searching for the exits. The only thing I don’t really feel was super strong here was the Ancient Mythology theme. I guess the Solarian church and the remnants of the 500 year old civilization were the lead in on that? Didn’t feel super ancient, but I got the mythology from it. Either way, great job, solid entry.
Well, I love the themes here. Big fan of the use of a slick world to recreate the mythic Greek underworld. I found the center aligned text pretty distracting, I’d probably revisit that design decision. The styx water is overpowered from a purely mothership perspective, though I have to admit that the idea of removing conditions along with memories is titillating. I like the effect you were reaching for with the map, I don’t think it landed exactly but it was a bold decision and evokes a certain slick world advertising hell that I appreciate. You have some pretty inconsistent formatting for key concepts throughout the document and naming, which would hurt utility in general. I like the weapons table and random encounters, they seem like fun additions to the game. Last constructive note is you make a note to trigger Stress, but that doesn’t really tell the warden what happens. The common language is gain 1 Stress, or Fear Save or gain 1d5 Stress. A good entry, I look forward to seeing your future endeavors.
Its a cool idea, a downtime location that draws the characters in to relieve stress but has a kind of modern sinister AI seduction racket going on. I found the menu on the back pretty unreadable, a script font at that size, light on dark was a challenging decision to justify. Some of the writing suffered from strange arrangement and could have been more brief and more evocative, though overall I like the subject and how it was presented. I am stoked you chose the Nymph as your ancient myth, its a classic and doesn’t get enough play in adventures. Solid entry.
Hey thanks, I really enjoyed working on this and I’m glad the familiar character style components worked as an analogy for the ship, I think in some cases it makes it a little shallow in this form, but it’s a trifold so I won’t hold myself to too high a standard. Either way, thanks for checking it out.
Thanks for checking it out! The original idea for this was to make a generation ship campaign that told the story of a group of characters and their progeny as they hurtled through space towards a new distant home, the whole while slowly becoming more and more aware of the vampiric billionaire overlords who lived in the “cryo-pods” above the command deck. An unwitting population of human cattle for their astrophage masters. Maybe I’ll cook that out at some point. Just needed a toolkit for thinking about g ships first though.
You could 100% write script for Harrison Ford, very authentic voice in the Indie’s Sending hand out. The trials are really fun! Well written and zany implementations will definitely keep the party and the GM on their toes. Shout out to the Shadows of Camelot plug, always be pushing books! Always great stuff from you Will, keep it up.
Cool thanks, glad you like it. Yeah that alternate entrance for the hen house is in case your part decides to climb the outside of the mountain, they can technically go all the way to the top and climb in through the horn as well, though I think that may not have made it into the image (or the text).





































































