duuuuude
WatcherDM
Creator of
Recent community posts
Page refs are a pain, especially when there are 2 existing versions of the books, a new one (2e) in development and the first version is just 4 zines. Pure chaos! I will leverage my electron wizard powers and hoist words from castles of caged light. Anyway man, thanks for reading it and sharing your thoughts, I really laboured my ass off over this so I’m really glad it landed for you. I deeply admire your work, and respect your taste.
Hey thanks for reading. You know originally the idea was the party could start from any hex, and only one of the hooks started you in a specific hex, but in the end I decided it was less clunky to run from the hip if you just have a place to start and restart from, save the GM some work, and we can always just override that at our own tables anyway. I feel like designing in small spaces you get a lot of value from just deciding on the thing sometimes.
“She may not rise, lest a storm rage for 7 days and 7 nights without relent”: the safeguard is the trigger, and the weather is the plot. Pairing five statted groups with a d6 activity column gives thirty scenes off one table, so the referee never invents what anyone is doing? The crown giving +1 max HP an hour: two hours to help the village, four to save Marlus, so every mercy is priced in boss health, just sick.
I’ve never played starfield or really heard much about it. Dune is definitely in the register for Vaults of Vaarn, as is Gene Wolfe and a bunch of other Appendix N influences. I think at some level with these things, you are relying on the evocative quick jab of words to deliver a mental image that isn’t necessarily going to land for everyone. Thanks for checking it out.
“Not thriving communities, but blossoming ones” does more work than most supplements manage in a full page. The creed reads like real doctrine, not villain notes. The vine strip running the full width of the interior looks decorative but it’s the 48-hour clock, so the art is the thing you drop a token on. The real prize is the double-d12 wares roll: rolling what the priests gave you, then rolling again to learn whether that gift was the poisoned one. Nobody at the table knows which kindness carried it. Stealing that.
Haha, dangit. Yeah I had made that note for myself (councilor -> counselor) and I guess just missed implementing the fix. Good catch. The hex coordinate system is just being expressed as X.Y instead of X,Y because I thought it looked more sci-fi. Agreed on the brevity of 21st century digital boy, but alas the space taketh away. Thanks for reading.
Cool dungeon map, lots of interesting choices to make. I don’t think its helping the adventure but I lol’d at poster of spider on webline saying “HANG IN THERE BABY!” The corpse pile feeding the fly population to feed the spiders is evocative if also totally representative of the inefficiencies of spider cult food security.
Man that boss hits like a truck, 3 hits + a far 3d6 at +7 every round? TPK or what. Anyway, this is great. Some genuinely slick ideas in a nice presentation. I love that close fires heal him and goes out. Permanent blindness for con check roll of 5 is 100% shadowdark brutal. I think my favourite feature here though has to be how you leveraged the mutations table from shadowdark core rules and used an icon to tell us how many to roll. Very clever, I’m gonna steal that.
This is really great. There are so many cool ideas in here. The central joke is honestly pretty funny and I love the gameable bits of noise and the soul flask work. Of course the letter steals the show, really well written. Wish we could see Jorgius’ signature, it would really pay off the emotional beat.
Thanks for reading it. In this case darker just refers to the colour on the map not the actual light in the space. The all light shines only toward the Gravity well is just flavour to telegraph its nature as a kind of black hole. Good call on adding the mark for hex [3,-3], it was a late decision to make it the default entry point and I missed the opportunity. Your statement about them entering on a random hex was how I initially envisioned it. In the end, I think them effectively going back the beginning is better, it allows them to “cost analyze the loop” which makes these kinds of attrition loop games work imo.
Cool stuff. That map really sells what’s going on here. Love how efficient Cairn is at delivering this stuff, really lets you focus on the vibes and give the exploration some space to be. I love that the crone curses you for not bringing her specific potpie made by her specific favorite inn keeper. Karen the crone wants to talk to a manager!









































































