Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Seven Sealed SpiritsView project page

An Adventure of Patrons and Relics for Knave 2e
Submitted by WatcherDM, AustinHolm — 3 days, 11 hours before the deadline
Add to collection

Play Campaign Setting

Seven Sealed Spirits's itch.io page

Results

CriteriaRankScore*Raw Score
Fun: Is the adventure fun to play in an OSR playstyle?#54.3334.333
Overall#124.0864.086
Usability: Is the adventure easy to use on the fly?#233.9633.963
Writing: Is the adventure original and fun to read?#363.9633.963

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+2)

Really diverse, evocative, and incredibly usable adventure design that can be applied to many systems! The amount of adventure here is beautiful and the ideas about the setting and why the players are here (or what their hook could be) is awfully inspiring! This is definitely something you should be proud of! Read this!!

Submitted(+1)

I love to see an adventure that actually utilises and encourages the relic magic from the book. It's so cool and underplayed!

Submitted(+1)

Yes—love this island adventure! You've packed so much good stuff into so few pages. Definitely jamming this one in my home game's archipelago.

Submitted(+3)

First off, I love the art and typography. The document's monster layout and design in general is professional and solid. The background is a solid pitch. I also really like that you could just drop the island on your map and head over to it from a hexcrawl. The bounty board, bullet-point features of locations... I'm stealing that for my next adventure, or at least going to try and do something similar.

The effects of freeing the spirits are really cool... And their designs. 

I'm honestly kind of bad at criticism, I don't see anything negative about this adventure. Absolutely love it. Well-done, and inspiration for how I can make a better one. Beautiful art.

Submitted(+2)

Damn, there is so much good content here! Love the theme and the vibe comes through throughout, the layout is super usable, and the art and maps are amazing. Crazy good

Submitted(+2)

Love a good all Black & White module when done right...this is done superbly!  The art pulls you in, down to the page numbering.  The layout is crisp and jam packed without feeling like it...a Faberge Egg of an adventure.  Well done!

Submitted(+3)

There's so much in here! The hex illustrations are full of personality. Lots of wonderful beasties both in writing and art: High Talon's illustration may not be very prominent, but I found it super evocative. Part of me just wants a cover with that six-eyed barn owl facing forward, and a small forest adventure featuring the ogre with lie-detecting teeth :) Seconding Directsun's comments about the great loot tables. 

Submitted(+2)

In addition to a good tale, very nicely laid out and with great mood-setting artwork.  I look forward to seeing more adventures from you.  

Submitted(+2)

This is a pitch-perfect fantasy island adventure, tricornes of to you! It's also the Knave-est adventure I've read thus far, if that makes sense. You do a stupendous amount with very few words on each topic. And the descent from pirate-themed skullduggery to the unveiling of these terrific spirits must be a great experience at the table. I'm sure the nearly prose-less writing doesn't work for everyone, but it sure works for me!

Submitted(+2)

I'm stealing the mirrormanes! I also love the name "Twice Lion." I'm a sucker for cats... This is definitely one of my favorites from the jam.

Developer(+1)

Yeah the cats themes were heavy in this one and I am loving it. During play test my character latched onto Twice Lion immediately and the Mirrormane Monster Parts came from a moment where my character (a tailor) asked if he could make a cloak out of the pelts. Love the ShadowDark style of your submission, we have a project on ice that has a town being turned into rats, love that concept.

Submitted(+2)

The island of Gezeri really comes alive! Can't wait to run this adventure. It's boiling with tension. The art of Gabriel is fantastic as well. Really bold. 

Developer(+1)

Dude, thanks so much! I am really inspired by the art in your module as well, going to be rating it soon. Hope your players enjoy Gezeri as much as we did!

Submitted(+2)

Like Watcher DMs other works, it's a tasty little microcosm of what makes the system the adventure is made for. This is an impressive game jam entry. For further adventuring, I recommend Motel Zotel. 

Developer(+2)

What a kind thing to say. We’ve been working pretty hard to hit the level of some of the other creators we admire. Glad you like Zotel, its a favorite of mine as well, LONG LIVE TROIKA!

Submitted(+2)

I love the art and maps.  The hook is really cool.  However, I think there is too much info per page for the format which makes it hard to digest.

I love to see the world built out though.

Developer(+1)

That’s fair, I think this level of density is for a certain breed of OSR DM. Sorry it was a miss for you. Hope you’ll steal the parts you like.

Submitted

Most definitely.  There is lots of good stuff in there.

Submitted(+1)

Great work using the space to fit something of this scope in! Nice and evocative art, Layout is solid but can feel slightly cramped at times (which is understandable due to Jam constraints), cool concept and monsters.  I feel like a handout for the GM to track the state of the island and the spirits would be handy from a usability standpoint. A bit tough to tell the scale of the areas on the island map, which makes it a bit hard to visualise. Aside from that, it looks very fun, looking forward to giving it a whirl!

Developer(+1)

Thanks for rating! And yeah you nailed it, we tried to put as much in as we could fit, which definitely cost us some white space. Tried to fight back against that loss by using structure to ensure it was usable at a glance. Definitely considering making a hand out for tracking spirit status and other stuff, just was out of scope for the jam. The map art is definitely intended to be abstract and evocative, so yeah not likely to get a good sense of actual scale from it, later versions include the hex grid overlay. Hope your players enjoy it!

Submitted(+1)

Impressive art. A joy to peruse. Got a good chuckle from the decapitation trap. Heh. And I'm stealing that pirate loot table.

Developer

Thank you so much. Very high praise coming from you. I love the work in your module. The art takes me straight to the cave with a 60’s fabulous furry freak brothers vibe. I dig the hell out of. I hope your players loot lots of pirates!

Submitted(+2)

I love the short, objective, and straightforward descriptions. This is my favorite style of TTRPG material. But I think the text has too many bullet points, which ends up making the feature lose some of its usefulness. Overall, it's a very beautiful module, and I love the use of black-and-white contrast.

Developer

Thanks, I really admire your submission. Looking forward to giving a thorough play through. Totally get it with the bullet hell, it was a shot I was taking to fight back against the absence of white space. Also structured lists get rid of so many filler words so it was a trade off we made to buy back lines ;)

Submitted(+1)

Really like the ideas behind this one. Unfortunately, it seems to me that all the interactions between the spirits would be really hard to keep track of without having to re-write those sections in my own notes. But since I can't give 3.5 stars for usability, I decided to go with 4.

Totally separate form the game jam, I think it would be really handy for a GM running this to have png files of the maps that have the labels on them. Just a suggestion, not related to my rating.

Developer

That’s super interesting feedback, I wonder which interactions you mean? All the spirit freedom interactions are on the spirit page, and the boons are all on one page so they are ideal for tracking those mechanisms. But yeah would love to learn which interactions you are referring to. Thanks a bunch for reading and rating. I think a final commercial release of this will include some fun stuff like labeled maps and hand outs. We are also going to do a foundry module.

Submitted(+1)

I think it's more the number of interactions than between the spirits and the locations on the islands, plus the boons. The game jam's criteria for "easy to use on the fly" is probably a little unfair to an adventure like yours that's got so much going on with it, but that judgement was how I felt after giving it a first read-through. (Which is how I'm trying to consistently judge everyone's entry.) My own entry probably doesn't do any better on that point. I would certainly be interested in seeing your commercial release of Seven Sealed Spirits when its ready.