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The Tremor Swamp for Knave 2E's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability: Is the adventure easy to use on the fly? | #57 | 3.471 | 3.471 |
Fun: Is the adventure fun to play in an OSR playstyle? | #68 | 3.529 | 3.529 |
Overall | #71 | 3.451 | 3.451 |
Writing: Is the adventure original and fun to read? | #74 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The plot of this adventure is really evocative and the design of the module itself is clean and strsightforward in a really good way! There is lots to explore here in terms of theme, tone, and immersion with the grounded adventure that is presented here. READ THIS!!
Thank you for your kind words. I'm glad you liked it.
All of your illustrations and maps are great, they're charming and legible.
I like how varied you made the swamp, each of the areas is clearly defined. I like how you broke up area descriptions with the most important details expanded on.
I would recommend labeling the notes under Encounter Table on page 1 as "A, B, C, D" instead of "1, 2, 3, 4", since there are already a lot of numbers there.
The background image you used could be more faded, or even better just white, to improve legibility and printing - I think it worked best on the map page, where it added a bit of character in case the GM hands it out to players.
The NPC descriptions were great, providing just enough info, especially for the Rival Adventuring Party. There's already a ton of useful content, but it might be interesting to see Thelka's Lair expanded with a dungeon layout.
Thank you. I credit Dungeon Age Adventures/Joseph R. Lewis for inspiring the bullet pointed area description format. Overall, I think layout is probably the weakest area of my skills at present. I definitely need to work on that.
The pointcrawl-in-a-hex is something I hadn’t considered before, and it’s neat! Like how detailed and unique is every location, there’s many sessions worth of content here :)
I think I first saw the idea in the TTRPG book "Into the Wyrd and Wild," which has tables for generating a "dungeon" of trails and encounters within a hex of forest. I also saw a blog post somewhere that pointed out that a 6 mile hex is a lot bigger than people think. You could fit most of the real life Okefenokee Swamp in one.
I absolutely love the old bayou feel of this! Also, Angus “Ghost-Eater” McClure is one of the coolest villain names I've seen so far!
Nothing to say that hasn't been said. Solid entry. Neat lore. And a DRAGON!
TTRPG adventures need more dragons. That's what Ben says, anyway. Thank you for your review.
Interesting pointcrawl that sets up a lot of potentially interesting situations and interactions with NPCs. One thing I'm not clear on though is how the PCs are meant to learn about each of these locations, especially the Beacon. Are these locations in the swamp meant to be visible from the next nearest locations? I didn't see where in the text it mentioned that, if it was in there.
Thank you. Admittedly, I was unable to provide clear guidelines for traversal given the space constraints. My idea for how players would learn about these locations would be either through background knowledge or by speaking with Bryar Layton. Layton is, one, descended from priests of Pyresia, two, a local, and three, very talkative. The text alludes to him "having some inkling" about the Great Beacon being able to temporarily banish the ghosts.
Great adventure! The witch with her boat and cat is my favorite characters. A ton of opportunities for interesting scenes and situations. Great job!
Straight forward. Easy to use. Each area seems unique. I like the npcs and the rival party. Well done.
Thank you. The biggest thing I like about OSR style adventures versus those published by a certain large corporation is how concise they tend to be. Brevity and at-table usability were my first priorities, and I am glad to know I succeeded.
Loved the map, it's placement in the layout and easy to clean look. The layout of wording would have benefited from columns. Nice encounter table. And art was engaging.
Layout and more contrast would help reading through, but that comes with practice and feedback. An example would be that the Title sections use of a purplish maroon was good for the overall color scheme, but got lost in the bg image because it blended in. White space to break up the color and emphasize more would help with that.
Yes, I see what you mean by the lack of contrast. I noticed that too, and might have fixed it if I had more time. I'm glad you like the art and the encounter table, though. Thanks for taking the time to read it
Great maps and some nice touches on layout.
Thank you! I was trying to emulate the stylized isometric style of Kyle Latino/Map Crow. I do like how the map came out.
Hey thank you for the submission. I really like the illustrations and especially the map on pg 2. The layout is somewhat confusing though. I guess with a bit more time and experience you could make great adventures! The Character illustrations are awesome!!!
Thanks, I'm glad you like it. I think the map turned out pretty good. If I had more time, I might have iterated on the design somewhat or sought out more feedback.