No apologies needed, the presence of a a few other typos made it very possible.
Fenris-77
Creator of
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This is a cool concept, I like it. Giants in many flavors is very AppN indexed. So. to start, the cover is a great bit of collage work, really well done. You've got a pretty solid mechanical chassis to run the adventure too. The map lets you down a little though, it's not easy to scan at a glance. Better visual hierarchy would have helped a lot.
There's some good stuff here! The cover reminds me a little of Luka Rejec's stuff. The spacing of your layout is good. but I have a couple of suggestions. First, those black lines in each are write-up are way too thick and the area title is way too small. What you lack there is visual hierarchy, which means the most visible element is the most important, working down to the least visible being least important element. The most important info on your pages should be the area locations, but the most visible element is the black lines. I hope that makes sense.
I think you have a good concept here and I like the paired art/description layout. Obviously you haven't quite finished, but I think you definitely should. You may want to do a little of formatting to help the GM parse those paragraphs during play. Bolded ket words, bullet lists, italics, something.
I appreciate the extent to which you've used different symbols and formatting to identify different mechanical parts of the various areas. I think you may have veered a bit too hard into that though. I use many of the same basic ideas, but I think the GM needs a little bit less to parse when using it at the table.












