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The Prize of Salt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Writing: Is the adventure original and fun to read? | #84 | 3.292 | 3.400 |
Fun: Is the adventure fun to play in an OSR playstyle? | #100 | 3.098 | 3.200 |
Overall | #107 | 2.862 | 2.956 |
Usability: Is the adventure easy to use on the fly? | #114 | 2.195 | 2.267 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Loved your description of The Dreaming Prince by using his own voice! Your maps were very evocative as well! There’s a lot to like here, specially the theme of salt being so dangerous! Which it is, but we just aren’t in salt flats to experience that broken skin :)
I like the setting a bunch. The art style brings you into it. The map is great. I think that moving some things around in the layout would add to usability. Good Job!
I think you've created an original and intriguing setting. It evokes images of South American salt flats, the Potosí mines, conquistadors and colonial powers, and all in a tone of magical realism, populated by surreal beings. It brought to mind atypical images in ttrpgs, but with a lot of narrative potential.
It took me a while to get into the story, perhaps I would suggest some changes in the structure, but beyond that, I find it very evocative and unique.
I am very glad I was able evoke that history and magical realism successfully, and you saying so makes me feel I'm on the right track. I am definitely thinking about ways to prioritize how the story is laid out for ease of play, and organizing all the information better so it's not so hard to pull the threads together on the fly. Thank you for taking the time to read my work and tell me your thoughts!
Kudos for giving us a truly unique setting! I love exploring the less obvious, but no less mystical locations such as a salt flat. The maps have a lot of character, and I'm loving it. Good job with the perspective on them too (that's my weakness). Feedback for your consideration: Because you present such a unique location and story, I would offer a few examples of hooks to get existing parties started on the path to the flats, and have them learn the information gradually rather than having the buy-in all at once. Additionally, as others have noted, I would rearrange things like "Factions, Rumors, and Magic Items (consider adding this title)" to the front of the booklet. This might give the reader a better sense of what they can expect at first glance. Either way, I enjoyed the read. Well done!
You're right that having hooks would be a good addition and take a load off the GMs back. I truly appreciate the feedback and am glad you enjoyed my setting .
I am in love with the maps you provided, they are beautifully detailed without being cluttered. I really like the Khirkinchu Folk and their illustration too.
I think it might help to flip pages 3 and 2, with The Story So Far right up front, to give readers an idea of what they'll find in the other pages.
Looking over it again, that makes a lot of sense. Thank you for the feedback! It's my first successful attempt a loose isometric style and I'm pretty happy with it. Also, the khirkinchu folk are my favorite :)
I'm also working on a version condensing the maps and their keys onto a 2-page spread, so you don't have to scroll back and forth and rotate pages to view keyed material. I think that will free up room to have the big maps at the end to use and enjoy.