Really cool interpretation of the concept, good prose, and strong art. A simple map would do a lot to help me visualize how players move about the levels. That said I would do the work to run this because its components are inspired.
Green Mirror
Creator of
Recent community posts
You should really check out Soft Horizon. It ran so I could walk :)
This game definitely needs a lil expansion and clarification. The point of the example was to reiterate that you can roll more dice, which increases chances of success, but when any die rolls a 1 or 2, succeed or fail, that die drops down one die size.
Maybe more to your point, though, I didn't flesh out consequences for equipment dipping below d4. I left it open ended so that a referee could say "ok the item breaks," or "your sword is wrenched away from you and teeters on the edge of the cliff face." Which is to say equipment is a bit of a nebulous idea cloud at the moment.
I am very glad I was able evoke that history and magical realism successfully, and you saying so makes me feel I'm on the right track. I am definitely thinking about ways to prioritize how the story is laid out for ease of play, and organizing all the information better so it's not so hard to pull the threads together on the fly. Thank you for taking the time to read my work and tell me your thoughts!
I really like that you did a noir for this, I had fun reading it, and the silly situations in the club are a fun clashing tone to traditional noir. Very fever-dream Lynchian. Well executed. It took me a minute to get used to the layout's flow, specifically the black text bubbles. I think it be easier to read if it were just bolded black text, but that's just my opinion.
Looking over it again, that makes a lot of sense. Thank you for the feedback! It's my first successful attempt a loose isometric style and I'm pretty happy with it. Also, the khirkinchu folk are my favorite :)
I'm also working on a version condensing the maps and their keys onto a 2-page spread, so you don't have to scroll back and forth and rotate pages to view keyed material. I think that will free up room to have the big maps at the end to use and enjoy.


