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The Obsidian Ziggurat's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun: Is the adventure fun to play in an OSR playstyle? | #39 | 3.813 | 3.813 |
Overall | #68 | 3.479 | 3.479 |
Usability: Is the adventure easy to use on the fly? | #71 | 3.250 | 3.250 |
Writing: Is the adventure original and fun to read? | #71 | 3.375 | 3.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I can't believe you managed to fit in a hexcrawl, bestiary, preset characters and
a dungeon with over 100 rooms. An incredibly dense adventure!The science-fantasy vibe is very cool, and I particularly like that the power cells are both used to power magic items, and to feed goblins. So much shenanigan potential.
THERE IS HOW MANY ROOMS!!!?? marvellous no nonsense descriptions and premise cover art is so evocative I want to jump in and scale the geometric dunes myself, layout reminds me of AD&D modules I'm not old enough to remember in all the right ways. An excellent feat to pull off.
This is impressive! We are so excited by thr gonzo feel of the adventure as well as the AMOUNT of adventure here that is provided. This could be a one shot adventure or this could be a campaign in itself! We also loved the pregen characters as well as the diverse map and locations!! Read this adventure!
The Obsidian Ziggurat puts the MEGA in megadungeon. Good lord.
This a staggering amount of content, it's impressive you were able to accomplish this in the time allotted!
I thought you nailed the classic look of the cover. The artwork is all great, a nice addition could be illustrations for some of the more interesting locations like 88. Lurbash's Room or 97. Glass vats, or some of the Special Treasures - I'd like to see what you had in mind for the sci-fi tech.
As with most mega-dungeons I would probably cut out some of the emptier rooms and combine some of them together, but you did a good job keeping the content varied. I appreciated that the descriptions were straight to the point and very usable at a table.
It doesn't take away from the work, but the Table of Contents appears to be broken in the PDF.
Thank you for the most in-depth critique I've gotten so far, very much appreciated. I definitely will consider the possibility of adding more illustrations in future updates. We had planned to include art of the leaders of each faction at the very least, but ran out of time.
About the table of contents thing... I actually don't remember generating a table of contents for this. The file is made out of four individual PDFs so my guess is that the program I used to stitch them together and export them as a single file probably automatically generated a table of contents for it.
The ambience on this one is really strong! And the dungeon is right up my alley, lots and lots of things to do here!
Thank you so much :D. Yeeah teh idea was to create a dungeon that you can run 50 times with 50 different groups and they're each going to have a different experience, so I tried to create tons of things to do, alternate entrances, secret shortcuts, and all that good stuff.
Wow that's a big dungeon! Really digging the art.
Nice art and dungeon. My one critique is that it's a little hard to read due to the font size, but I understand that was because of the page requirements. Good work!
The cover is fantastic. Great colours and composition.
I like the cosmic vibes. I hadn't thought to include pre-gens, which is a nice choice. I want to run that miner/rat catcher through the Ziggurat!
If I could offer one editing note: be wary of general adjectives of size (small/large), especially when it has already been established by other elements of the description, e.g. "Small hamlet with a small population of 200 people" = hamlet of 200 people.
Thanks for the comment, very much appreciated! I actually did catch that mistake yesterday (only the first "small" was meant to be there) but I'm unable to fix it until the rating period closes
Not bad. I always enjoy space stuff in D&D-type games, and this is a well crafted example. It's got everything you need for several adventures. It's impressive you managed to fit such a massive dungeon in here, given the space constraints. Nice art, too.
Thank you very much!! I'm a big fan of space stuff in this type of game, I think we need more of it.
Small correction: Map 5 says "Rooms 124 to 138" when it should be "rooms 124 to 137". It's a typo I'm unable to fix bc the upload of new files is now disabled