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imsobadatnicknames

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A member registered Jun 10, 2020 · View creator page →

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No problem, I already did the work to export it as a PDF myself a couple weeks ago.

Okay I spent almost all day yesterday working on the full map and I feel like I made a lot of progress! I thought I'd make it into a new thread so more people get notified and see it. Here's what the whole thing looks like. Color shows elevation, darker shades mean deeper down.


I've been a bit busy with my day job so I haven't been able to make much progress on the full map, but here's a small update :3

Darker color means lower elevation.

Well... with the jam closed I am now working on putting together the full map of the megadungeon. It will probably take a couple of months, but I will be using this thread to keep everyone updated about it. 

I really like this one, definitely one of the biggest and most complex submissions! Please also include the map and map key as a PDF (preferrably either as A5 singles or A4 spreads) so I can put it in the final booklet!

Thank you, Lux. I'm a big fan of your work, so this means a lot to me :)

In the final PDF booklet I'm just going to create a  section for each submission, so that numbering remains independent between submissions, so number them however you want.

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My idea when I came up with the name is that the main entrance of the dungeon only opens during a new moon (but there are plenty of other alternate entrances that were created as the new denizens of the dungeon expanded it) but I wouldn't be opposed to adding in additional interpretations. I also lean towards the last option in your list, there probably are rferences to it and maybe it was worshipped by the original builders of the dungeon, but maybe no one currently living there knows exactly what it was. 

Well it's not a hard limit. Like I said, it would be just a hypothetical limit in case you want to keep things manageable. If you're inspired to make something bigger don't let me stop you!

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Heyo! I tried to download the dungeon scrawl file to see if I could copy it over to the final dungeon map, but I get an error that says "your request cannot be completed: invalid upload"

Six rooms sounds perfectly reasonable to me. I think if I were to establish a limit it would be to limit submissions to no more than three A4 spreads.

Abolutely adore the art direction on this one, and the tables at the end are sooooo good. 

Abolutely adore the art direction on this one, and the tables at the end are sooooo good. 

Thank you so much :D. Yeeah teh idea was to create a dungeon that you can run 50 times with 50 different groups and they're each going to have a different experience, so I tried to create tons of things to do, alternate entrances, secret shortcuts, and all that good stuff.

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Thank you for the most in-depth critique I've gotten so far, very much appreciated. I definitely will consider the possibility of adding more illustrations in future updates. We had planned to include art of the leaders of each faction at the very least, but ran out of time.

About the table of contents thing... I actually don't remember generating a table of contents for this. The file is made out of four individual PDFs so my guess is that the program I used to stitch them together and export them as a single file probably automatically generated a table of contents for it.

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Thank you very much!! I'm a big fan of space stuff in this type of game, I think we need more of it.

Thanks for the comment, very much appreciated! I actually did catch that mistake yesterday (only the first "small" was meant to be there) but I'm unable to fix it until the rating period closes

The control room gimmick is so good. Inspired and inspiring.

Small correction: Map 5 says "Rooms 124 to 138" when it should be "rooms 124 to 137". It's a typo I'm unable to fix bc the upload of new files is now disabled

I forgot! 

I will edit to fix it later (along with fixing a couple typos that remained from the older version and fixing the index)

I'll be extending the deadline a few days since there's one submission with a few hours for the jam to close.

Ooof yeah I sorta forgot to update the table of contents to include the stuff exclusive to the paid version, I'll update that when I can, thanks for reminding me!

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The .rar file only includes the map PNGs as exported from Dungeon Scrawl, for use with VTTs and stuff like that. The module itself with the room key comes bundled at the end of the of the full game's PDF (just like the starter dungeon from Mörk Borg does, I was trying to mimic that 😅)

Now that you mention it, I should probably edit the images to include the map legend too.

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Nice little game!

I think I spotted a couple typos on the "Progression" paragraph on page 5, in case you wanna fix them, namely:

"your GM can choose to gice you ‘boosts’ when you complete an adventure"

and "different items which will hemp you to get better"

Really enjoyed this, it definitely made me rethink some of my thoughts about the genre. 

I think perhaps the "Controversies" section in the Dwarf Fortress entry should mention the fact that, despite featuring both a randomly generated world and permadeath, the world is persistent between runs instead of being randomly generated each time you play. I think world persistence might be an important deciding factor for some people.

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No problem! You're using female personal pronouns but male possessive pronouns for the ghost. "She" indicates the ghost is female, however, whenever you mention the ghost's brother, you say "his brother", the "his" there seems to indicate that the ghost is male. If the ghost is female, it should be "her brother".

I really like this one! I noticed a small mistake tho, the pamphlet keeps switching between male and female pronouns when referring to the ghost.

Right now the only form of character progression in this game is adding +1 to one of your stats every time you complete a plot point, but you're free to modify the rules to add any mechanics you want! Maybe you could add a way to increase the size of one of your dice or something like that.

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I made it in adobe Illustrator. I just divided the page in 8 sections and then manually flipped the content of the pages on the top part

A lot of OSR games have a habit of putting most of their random tables in the first and/or last pages. It might make things less intuitive on your first read, but in the long run it's a blessing because whenever you need to quickly find a table you can just find it right there. 

Nope! I wasn't aware there was another game with the same name! I might change this game's name in the future, since I don't really like it as much as I did when I came up with it. 

AMAZING DEMO! I was lucky enough to grab the last free copy but I might go back and pay for it because I just love it so much. 

I'm a sucker for games that use a low poly aesthetic + 2D sprites for characters and this one uses it to great effect, the graphics have lots of personality.

I came across a couple bugs while playing it, but that's to be expected of a game so early in development so no biggie:

Touching a ladder while carrying a heavy object (even if the ladder is just laying on the ground) causes your hands to show up while you're still holding the object. I also had an issue with the big ladder clipping through the ground and disappearing when I tried to jump from it. And once I clipped through the floor of the house when jumping down from a window. I have had no luck replicating these last two issues, but the first one happens relatively regularly. 

Lamentablemente no. A pesar de que el español es mi idioma nativo, no me he dado a la tarea de traducir mi contenido. Pienso hacerlo en algún momento, tal vez a finales de este año cuando tenga vacaciones de mi trabajo. 

In this type of OSR game, combat is a failure state. If your group finds themselves facing an enemy in straightforward combat where all they're doing is pitting their numbers against the enemy's numbers, they've already messed up. The lack of an attack roll is not an oversight, it's a thought-out design decision to emphasize this principle.

If you rush into combat you WILL get hit every time you get attacked. That's a fact players have to deal with by finding ways to manipulate the situation to their advantage to gain the upper hand. There is no miraculous dice roll that's coming to save a player who's about to die, so it's up to the player to create these miracles themselves by engaging with their situation inside the fiction.

Glad to see this game finally released! I really liked it, and I had a lot of fun working on the soundtrack!

there's a hole in the round on one of the ledges you can climb to. Throw your fishing hook inside to fish the bit out.

Oh, sorry. I must have misspelled it. English is not my native language.

I'm interested in buying the limited edition, but I'm wondering. Do you guys ship worldwide? And if that's the case, how much extra money would I have to pay for delivery outside the U.S.?