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(+1)

This is probably one of the most solid OSR systems I've come accross recently.

I have a little question about death, tho. The zine doesn't seem to mention under what circumstances a character dies. The advancement section mentions that you increase your HP and one of  your stats when you reach 0hp and survive, which means that simply reaching 0hp isn't enough to kill you, but it doesn't specify what circumstances would cause you to not survive after reaching 0hp.

For now I'm just going to assume that reaching 0hp doesn't kill you but you die if your hp goes into the negatives.

Thanks, I'm glad you liked! ❤️ 

The lack of space forced me to check priorities so I decided to leave death out of it, for now it's up to the GM when a character dies.

But I like to give one last chance to survive when they reach 0hp. They are now vulnerable to a deadly blow but if they manage to escape or the group works together to rescue them and tend to their wounds, they survive.