Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

TrueTenno

34
Posts
2
Topics
37
Followers
4
Following
A member registered Jul 17, 2023 · View creator page →

Creator of

Recent community posts

Cool game, I really liked your graphic design and art elements.

Sorry that I wasn't more specific. This is compatible with all Dungeons and Dragons games, and hopefully other systems like Into the Odd, Pathfinder, OSE, Knave and Maze Rats.

This game is awesome! Really captures that steampunk, Jules Verne mood. The mechanics are easily understood and comprehensive, the suggestions to the GM for possible challenges in each act are a great touch. One of the best games of the jam in my opinion.

Glad you liked it!

Thanks for checking it out! I have played this one a lot with my family, and it always generates interesting worlds.

You really got a lot of information onto one page, and it's still readable and well organized. Good job.

I really like how the GM section set the expectations for the game and gives tips on maintaining the mood.

Also the classes let players do cool stuff. Essential for a one-shot!

I had some observations about this project.

The White text on white backgrounds for your Headers is difficult to read. If the text or background (Text would be easier) was darker, it would help.

It seems impossible to injure people with light pistols? 1D6 will always fail the lowest toughness of 7. (Now I see Critical hits, but still.)

The ranges seem really arbitrary. Perhaps having Close, Near and Far would be more straightforward.

Seems to be a typo in the line describing the Manticore "On the end of its neck is face like an old mad"

Cool adventure. Gives me some ideas.

This just drips with Noir style! 

I really like how other players can spend tokens to twist the story. And how all the things you can steal are morally dubious.

My only disappointment is that my Bad Egg can't start with a Bazooka!

I really like these prompt-based storygames. Adding the dice rolls to resolve conflicts without making the conflicts about rolling dice is a nice touch. Good Job.

Really nice layout! Looks hand-drawn, but legible.

Really Cool. The only thing I wish was included is more information about these mysterious other dimensions and what makes them strange. But i understand, there is only so much room.

Really cool project! What program did you use to make your background images transparent?

Want a fantastical setting, but don't want to meddle with magic? 

Play as a Alchemist and blow stuff up! Burn with acid, trap with glue and transmute metals.

Or play as an Apothecary and heal, poison and throw bees.

But if you want to build your way to victory, play an Artificier and solve your problems with engineering!

And if you prefer charming tricksters, be a Performer and astonish all with your cunning tricks!

https://truetenno.itch.io/alchemists-apothecaries-artificiers-and-performers

I made a submission with a table of questions and added a note that players could write the questions down on cards for more variance. Perhaps something like that would work for your project?

Really cool gameplay loop. Well done.

Gave it a read.

I have to admit...I don't like it.

Mostly because of the rule that it makes if increasingly hard to win.  I would change it so

"Wierd Al begins skipping through time and space, he begins to control this strange power. 

Whenever you land on this result, Al gains +1 time power. When you roll, you may adjust the roll

up or down, up to the result of your Time Power."

Also, needing to hit the exact number just drags the game out. It's why people hate the board game "Sorry".

But ultimately, it's a funky project. I mean this feedback to be helpful, so that we can all learn and grow.

Best of luck.

Off topic but...have you listened to the album Deltron 3030? I think it would be your jam, so to speak.

I'm glad you like them!

I recognize one of the images you comped into the cover. Its an old salt mine, I believe. Great job at nailing that Trader Joe's on opium aesthetic!

This is really cool! I especially like how the ship items are just one chart and you roll a different size die depending on ship size. One possible exploit for the "Controls are inverted" system failure. You could get a pilot with very bad Dexterity, and just steer in the opposite direction from where you want to go. :{)

This project is really cool! 

Best of luck!

I really love how you added short paragraphs about each location and complication with ideas of how to implement them in the story!

Nice aesthetic and design. The character sheet helps to parse the in-depth robot rules.

Really interesting concept. My only reservation is that it may be difficult to remember which pieces, especially pawns, your piece has a relationship with.

These are some good idea's. Thanks for the feedback!

I wasn't planning on doing any translations. If you want to use this game or translate it, please feel free to do so. You can use the cover image etc.

Thanks for checking it out!

I submitted a game very early on during the Jam and it has been buried under more recently submitted and more highly rated games.

Does anyone have some tips for how to make my game stand out more?

These names represent better what each Attribute mean inside my game.

game description contains a spelling error? Means vs mean.

Cool project. Did you use Heorot font for the topic headers?