Cool game, I really liked your graphic design and art elements.
TrueTenno
Creator of
Recent community posts
I had some observations about this project.
The White text on white backgrounds for your Headers is difficult to read. If the text or background (Text would be easier) was darker, it would help.
It seems impossible to injure people with light pistols? 1D6 will always fail the lowest toughness of 7. (Now I see Critical hits, but still.)
The ranges seem really arbitrary. Perhaps having Close, Near and Far would be more straightforward.
Want a fantastical setting, but don't want to meddle with magic?
Play as a Alchemist and blow stuff up! Burn with acid, trap with glue and transmute metals.
Or play as an Apothecary and heal, poison and throw bees.
But if you want to build your way to victory, play an Artificier and solve your problems with engineering!
And if you prefer charming tricksters, be a Performer and astonish all with your cunning tricks!
https://truetenno.itch.io/alchemists-apothecaries-artificiers-and-performers
Gave it a read.
I have to admit...I don't like it.
Mostly because of the rule that it makes if increasingly hard to win. I would change it so
"Wierd Al begins skipping through time and space, he begins to control this strange power.
Whenever you land on this result, Al gains +1 time power. When you roll, you may adjust the roll
up or down, up to the result of your Time Power."
Also, needing to hit the exact number just drags the game out. It's why people hate the board game "Sorry".
But ultimately, it's a funky project. I mean this feedback to be helpful, so that we can all learn and grow.
Best of luck.
This is really cool! I especially like how the ship items are just one chart and you roll a different size die depending on ship size. One possible exploit for the "Controls are inverted" system failure. You could get a pilot with very bad Dexterity, and just steer in the opposite direction from where you want to go. :{)