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This is a really interesting game.

My favorite random result is that "you have announced your theft in advance".

I don't see any mechanics for gear, I assume it just helps you diagetically?

One thing that seems a bit clunky is squaring the damage in combat. But that might just be because I am not good at math ;{) 

It's funny that we both submitted a heist themed game to the jam. 

Best of luck!

Thank you TrueTenno!  I appreciate the review.

If I ever remake this thing, I'd love to make it chock full of Lupin I/III tropes like announcing theft in advance.

Would you believe that I ran this by a friend of mine who is a real math guy and he didn't even spot the "squared" bit ;)  ...I should probably change that up thanks.