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rainydangers

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A member registered Mar 11, 2022 · View creator page →

Creator of

Recent community posts

Thanks to feedback, I've made some ever so slight changes to the game -- your randomized bad luck is a smidge updated and the math is a touch clarified.

That is pretty rich with flair for a one-page game.  Good work.

That's a pretty damn unique and with some good players it could be hella cool

Thank you TrueTenno!  I appreciate the review.

If I ever remake this thing, I'd love to make it chock full of Lupin I/III tropes like announcing theft in advance.

Would you believe that I ran this by a friend of mine who is a real math guy and he didn't even spot the "squared" bit ;)  ...I should probably change that up thanks.

Hello there fellow creator of heist-themed one pagers, 2025.

That's elegantly lite stuff you have there.  I don't think that I've ever played with cards as a randomizer but it sounds pretty great -- especially if you pull a Joker to narrate a bit.

Hey, you have  couple of things going on in this one that really set it apart from other Lasers & Feelings games.  I like it.

Looks like great stuff.  I can't wait to check it out.

A friend of mine picked up a copy recently and ran it for a small group so I wanted to post some kudos to the designer and say:

It's a neat game with plenty of fun random generators, a future-dystopian setting that you can take seriously or just have fun with, some mildy crunchy combat that's uses a d20 (but isn't "D20 System" if that makes sense), plenty a bit of inventory management, and some nice artwork.

I'd recommend it for anyone interested in some of that stuff.

Uploaded my docs again after some more playtesting and some minor tweaks.

With some playtesting under my belt, I've done a solid bit of rebalancing and rewriting of the rules.  This might even be something akin to a final version not counting some possible art updates.

I'm pretty pleased with the results and hope that someone gives it a try.

Cheers.

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So I'm busy prepping for an upcoming game and I realized a way, way, better way to handle the abilities.  If you downloaded this in the past I highly recommend grabbing the latest version - it will make for a much better session.

Yare yare

I just discovered Steel & Spirit and have to say that it's very nicely done.  And I love the way you did the classes.

Some minor-ish updates just dropped.

With any luck, the next update will include a one-shot for the system.

Here's an unsolicited review for ya:

To anyone interested, this is an absolutely charming module and well worth picking up. Totally top notch stuff here.

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Hey Claymore, I ended up porting this to my own game have run it twice now.  I loved how the randomized encounters made things totally different for each group and I appreciated that while the mood of my games was pretty tongue-in-cheek, it could easily be spun into something pretty darn pulpy or even given a serious tone.

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And I just added a doc with 6 more classes to roll from (or pick).

A much more helpful GM's guide just dropped.  Cheers.