Thanks to feedback, I've made some ever so slight changes to the game -- your randomized bad luck is a smidge updated and the math is a touch clarified.
rainydangers
Creator of
Recent community posts
Thank you TrueTenno! I appreciate the review.
If I ever remake this thing, I'd love to make it chock full of Lupin I/III tropes like announcing theft in advance.
Would you believe that I ran this by a friend of mine who is a real math guy and he didn't even spot the "squared" bit ;) ...I should probably change that up thanks.
A friend of mine picked up a copy recently and ran it for a small group so I wanted to post some kudos to the designer and say:
It's a neat game with plenty of fun random generators, a future-dystopian setting that you can take seriously or just have fun with, some mildy crunchy combat that's uses a d20 (but isn't "D20 System" if that makes sense), plenty a bit of inventory management, and some nice artwork.
I'd recommend it for anyone interested in some of that stuff.
Here's an unsolicited review for ya:
To anyone interested, this is an absolutely charming module and well worth picking up. Totally top notch stuff here.
------------------------------------
Hey Claymore, I ended up porting this to my own game have run it twice now. I loved how the randomized encounters made things totally different for each group and I appreciated that while the mood of my games was pretty tongue-in-cheek, it could easily be spun into something pretty darn pulpy or even given a serious tone.


