Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I want to suggest that if you charge money for something, charge at least 5$.

From what I can tell, people who will pay 2$ will pay 5$. The trouble is that itch takes a cut from every transaction, even tiny ones. So if you charge a small amount, itch gets most of the money, not you.

Just trying to be helpful!

I appreciate your input. Pricing isn't easy. I try to keep things in comparison - if I price nothing lower than 5 bucks and then make something that is obviously smaller than other products, how do I justify the bottom cap? There is also always the balance between PWYW and small price. Thanks for the confidence in my games in any case!