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Ranarh

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A member registered Feb 08, 2024 · View creator page →

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Can't beat otters! I look forward to trying this! Nice presentation, too.

Really like that you put all that info on tehg ame page. This twin stick business is HARD, but my finger problems aside this is fun.  Speeds are good. I think the inertia takes a bit long to overcome, one time it delt like I got stuck at the bottom of the window; but I understand this also makes more interesting movement. The looks are pretty oldschool right now. I am not 100% if you are going for it, but this has not too much in terms of originality yet, maybe once you are further along it will be more unique?

Couldn't get this to run under Firefox. I don't think too many people will like having to log into some page to play.

This is hilarious! Obviously it still has a few glitches like the text not disappearing fully. Even though you recommend fullscreen I wished the controls to be a tad less touchy - I get the fun of the game it die a thousand times but I did get frustrated with that bloody trampoline thing under the spikes early on. Otherwise, I have no complaints, this is a fun little game that has a potential for hours of levels with physics shenanigans. Are you considering adding more moves or for players to inflcuence the countdown somehow?

This was really hard! I must admit that I am not the greatest with games that do not have an over-the-shoulder camera, but I still found it incredibly difficult to land even simple jump, especially when the camera went behind objects, of course. I like the good ol' Prince of Persia vibes a lot, and the little intro drew me in. Sadly I didn't get far, but I would like to see more of this game; the basic idea is not too big and has a nice incentive to try to stay in as long as I can. The constant sand rush is a neat original idea .

Coming here from the PostJam Jam. I really like the concept of this game: that I can actually throw the dice with physics is a lot of fun. I may not be well-versed enough in the game genre to immediately understand everything; the tutorial was a little too light for me.

I cannot praise the art style enough. I actually chuckled whe my first click gave an onomatopeia. That said, maybe the worldbuilding will become clearer later but I found the terms Gold and Relics ill matched. I presume a Cthuloid setting though, in which case it may fit after all.

You have a lot of "juice" already, which is great; some of the text can use better layouting - the dice abilities starting with a dark caption for example could be better, and not every text needs to bob quit to much, but that is fine detail.

I am looking forward to seeing more of ZAR. Good luck with your Steam journey. Points for presentation!

Glad to hear you had such a good time! I will look over the rules and see if I can simplify or clear things up. Sometimes, trying to be brief, I chop off too much. To me, this was a great exercise in worldbuilding, too; the sentient storms had not been a thing in the Elders setting before. 

It was a happy coincidene for sure that my film nights and this title fell on one weekend. I thought hard about the title for a while. And I agree that more diversification on time periods is a good thing! Then again, I do see a lot of interesting games like, whatsitsname, Mud&Lasers? So I guess I am only late to the show!

That sounds wonderful! I use GURPS for everything and my campaign would probably be a John Wick style massacre... but the rogues don't have to die, right?

That is 100% the spirit of the game! Thanks! 

Solid, easy-to-use narrative-focus game. Nicely done! Thanks for offering it with such a generous licence, too!

Flamboyance is half TTRPG and half LARP - fights are resolved by hand slapping games. It's a swashbuckling system ideally suited for over-the-top action in the vein of pirates, highwaymen, and merry bands of bandits. The perfect adventure is a heist! The system is a simple 2d6 roll: success and cost, modifying a handful of stats that influence overall status.
I encourage inventing more dueling styles! Please credit the game author and make your adventure either free or PWYW.
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Similar in theme is my recent entry for the Appx N Jam (somebody stop me if those aren't what this jam is looking for) Rogues in the Manse, a system-neutral dungeon crawl set in a far future where player are retired Musketeers guarding the centuries-old relic of Dumas' characters. Swashbuckling focused on mouthing off, and misusing everyday items! Possibility for ultratech musketeering!

I'm so glad you think so! It's so hard to describe kids' games everybody knows but nobdoy really has a name for. Red Hands makes sense, but I play it differently than Wikipedia describes that, for example.

An adorable idea. Don't forget to not use string tape on your monitors ;) For me with several monitors, this is perfect.

I have been banned at home for playing unless I cut my nails. Little whiners. I have been given permission to wear gloves though. I am also considering creating an adventure for Flamboyance for the Adventures for One-Page RPGs jam, if time permits.

I had things to do today, you know. But you just HAD to go and make this game. I am not evena  huge idler friend but this hit all my buttons. I love the particles, I love the progression, I loved how gravity wells actually capture bodies, I was delighted when I got the options for colour and nebulae, and just as happy to blow up my universe later. Great job. Will recommend this. if I have to add critisicms, the art could be more consistent - mainly the asteroids, Everyhting else looks amazing except for them ;)

I'm happy you think so! I have been working on the idea of an inventory like this for a while but then was stumped by this and that during the SSJ jam. I agree that I need to do something about making the items easier to find. Maybe flash on mouseover? Simple code animations?

I even fixed the music by now, after the jam ;) Man, my audio goes wrong so often. Thank you! Would be nice if I found the time for more.

I second this! I saw some really amazing games this time around, with incredible presentation, and really cool ideas from socially sarcastic to horror to very imagination-challenging journaling games. Maybe we'll see some again in the ucpoming "Adventure for one-page RPGs jam"?

I don't have a driving licence! I loved you before but now I feel so close :D

I like the premise a lot, and the prensetation is amazing. I am a tad confused about the epic tome the story becomes when more players roll more dice? But I wouldn't call it a flaw. Looking forward to trying this, collaborative storytelling is my favoruite part of RPG after all.

Neat concept, very pretty presentation.

Agree with everbody else - great looks, amazing game. I also learned about nanaimo bars. This would also make a great addition as a minigame intoa larger campaign.

I love this idea of the paper plate with forking cracks. I am not usually fond of handouts, I find them distracting, but the haptic interface of this is quite appealing. I shall pressure my friends to try this.

I'm happy you think so! It was nice to keep the looks simple and classic instead of going overbaord with deco borders and whatnot.

Very pretty, certainly useful for some upcoming projects, and thanks a million for offering them for free. One suggestion, add a file with your licennce to packs? That way people won't forget as easily.

Ich stimme zu, und "schlandcore" habe ich auch gelernt.

Thanks! It was fun to make the cover look like it had been copied ten thousand times ;) 

Thanks so much for the detailed analysis! All good points, I will keep them in mind for a post-jam update. With such a  limited space I didn't think I could fit many more tables. And gosh, there are so many great systems - I only recognised half of those you mention - that I didn't feel like giving a proper suggestion. Personally, I feel that more people should play GURPS :D

Going to read more carefully, but dropped in to say it's always such a joy already to come to you project pages!

Thanks! Without freesound.org, I don't know what I'd do ;) I still have this game design on a back burner slowly simemring if it could be made into a large enough game. Where players must colour objects to make them interactive, and have to colour a path before walking it, you know?

That's a good thought about dice - I did sway a moment if it's good enough and then followed the main stream, where it feeels like everbody and their sister plays d20 systems (which would still be an unreasonable traps number, admittedly). On the other hand I would say that the atmosphere of the setting is actually underlined well by a room with 90+ relics, and stairs where every single step is right out of Grimtooth's book! And rather add a cap for how many need to be described at start? I will consider these thoughts when I update the layout errors after the jam. And dogs.

Thanks! I use almost exclusively my own art, but since it's a setting based in real history it felt proper to use public domain images. The things you learn researching... the time you lose in the rabbithole following up who got what title because who irked them to get it and so on and so forth.

Haha, not responsible for the theme but thanks. I thought it would help players long to acquire the swashbuckling necessities for clever banter at the start!

Thanks! That means a lot, I am still so unsure whether or not my ideas are stupid.

I'm glad you like it! Witty dialog can save even the blandest of plots for me so I can only encourage it, and if player quote films, that's just fine!

Every picture in there is a sticker or washi tape! All from the advent calendar zines.cool over on insta made in '25 :)

Thanks, the art was the easy part. Glad you got a chuckle out of it - I was a little upset that the mechanics took so long to make that there is barely any content. Thanks for playing!

"against crying for practical reasons". Yup. Powerful stuff. I am sorry you have a background that allowed you to make this.

I mean, all it takes is all I said in the final screen, right? Piec e of cake! *cough* Someday is a lenient time, right? Thanks for playing!