Thanks, let me know how it went! I had to eventually shut up about this one at home because the fairytle horror was too horrific... I hope it's okay!
Ranarh
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I love this. Thank you so much. I agree with almost every point of this - what so many people in out moden convince-oriented world (not that it's bad to want things to be easy) neglect is that if the system does not provide, you have to make it up yourself. That means a) stopping the game until this rule is found, or worse b) arbitrary decisions on the fly that cannot possibly hold up later, making everyone unhappy. Whereas a big hefty system likely provides many solutions to many problems. Perhaps there is an issue in some groups believing in a right and wrong in a free-form creative endeavour as well.
I am a crunch player myself. I love the detailed minutae of there being a rule how I attack this one specific point or how many modifiers to stack to get the most out of this obscure project. I think very cinematically, too - any film I've seen that had this cool move or an epic moment, I want to be able to reproduce. If the system says "well, just do it", it's not quite enough. I want there to be an obstacle of blind fate in form of dice - I also do not believe that rolling less is a solution at all. If people's immersion is immediately destroyed by mention of numbers, maybe the immersion wasn't great to begin with. So I would add that rolling more is better than rolling less. If you roll fifteen times per session instead of three, it doesn't matter that two rolls didn't work out (also, there are ways to ensure this one all-important roll not going awry). Finally - many system already do this - I find we must stop seeing rolls as binary results.
I was lucky to get this game in a raffle Jason Pickering was holding on Bluesky. Besides hilarious and fitting illustrations, it is a well-made little game in a vein similar to Mausritter – minmal rules that solve RPG problems on the fly, without bogging things down in detail, and still managing an astonishing lot. A great small game I will happily mention anytime players want a rules-lite, adventure-first TTRPG.
And finally, Campfire Quilt, a storytellign game that was my first that got covered by an RPG blogger in a very kind article, which really made my day then. https://ranarh.itch.io/campfire-quilt
There are a bunch of staple jams around itch.io, like the One-Page RPG - I tried to catch as many of them as I could this year. I made an entry for it after I had watched the film The Accountant 2 about someone with acquired savant syndrome - being able to do quite extraordinary things after a head injury. I made that into a game where the player characters deliberately bash their heads in to get superpowers :D
This one is a set ot tables for cosy fantasy for a jam with exactly that theme. I had a ton of fun immersion mself into the subject and coming up with all kinds of gemütliche things - rooms, villages, clothing, tools. And I even found the time to do some very small illustrations for it. You know, croissants and other important things.
The Dark Heart of the Cosmos was a submission for the Appendix N Jam. It was funny, because while I keep an eye on the jam calendar, I only notcied this one when a dev I follow entered soemthing. We were all given a fake book from an imaginary library to create an RPG supplement for. Mine is about cosmic horror, it placed fairly badly but is still one of my most viewed things.
Thank you! It is an expansive subject. I was mostly thinking of the people who either think any supply will do, and those that think the expensive stuff must have an Art Quality +3 Booster!! built in :) In art class at uni the prof said very clearly: get three paints. EVERYBODY showed up with the Schmincke 24-colour box. Then failed at cleaning the colours (becaues using a wet tissue on them was out of the question) and ending up doing studies in magenta "because it was the only colour not mucked up". Which I thought looked nice but wasn't what they wanted. Well, they weren't there for the art, but still.









































































































