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Ranarh

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A member registered Feb 08, 2024 · View creator page →

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Thanks, let me know how it went! I had to eventually shut up about this one at home because the fairytle horror was too horrific... I hope it's okay!

Cool presentation, and so much in just 48 words, amazing!

I love this. Thank you so much. I agree with almost every point of this - what so many people in out moden convince-oriented world (not that it's bad to want things to be easy) neglect is that if the system does not provide, you have to make it up yourself. That means a) stopping the game until this rule is found, or worse b) arbitrary decisions on the fly that cannot possibly hold up later, making everyone unhappy. Whereas a big hefty system likely provides many solutions to many problems. Perhaps there is an issue in some groups believing in a right and wrong in a free-form creative endeavour as well. 

I am a crunch player myself. I love the detailed minutae of there being a rule how I attack this one specific point or how many modifiers to stack to get the most out of this obscure project. I think very cinematically, too - any film I've seen that had this cool move or an epic moment, I want to be able to reproduce. If the system says "well, just do it", it's not quite enough. I want there to be an obstacle of blind fate in form of dice - I also do not believe that rolling less is a solution at all. If people's immersion is immediately destroyed by mention of numbers, maybe the immersion wasn't great to begin with. So I would add that rolling more is better than rolling less. If you roll fifteen times per session instead of three, it doesn't matter that two rolls didn't work out (also, there are ways to ensure this one all-important roll not going awry). Finally - many system already do this - I find we must stop seeing rolls as binary results.

Thanks! I wanted to start this year with making more art again, after spending last year doing a measurable third of my usual illustrations.

I understand :) Solano are awesome. And useful, who can say no to a twofer!

Thanks a lot! I have been working on Genius Loci for ages, and didn't really know what do with it until I picked up game dev. I look very much forward to presenting more of it.

Which character did you choose?

This is fantastic. Honey badgers are so cool! I remember seeing a documentary where young jackals got on a badger's nerve, and the narration was: "The young ones don't know yet that jackals do not hunt badgers." I am lokking forward to being one!

Thank you! They're not all that stringent, but I hope to present the missing links between some points that any good beginner tut will bring up. Kind of like... Snape's alchemy book, you know? A few comments on best practices.

I was lucky to get this game in a raffle Jason Pickering was holding on Bluesky. Besides hilarious and fitting illustrations, it is a well-made little game in a vein similar to Mausritter – minmal rules that solve RPG problems on the fly, without bogging things down in detail, and still managing an astonishing lot. A great small game I will happily mention anytime players want a rules-lite, adventure-first TTRPG. 

It's an adorable idea. Also, your game page design is fantastic. Will give this a go!

The world premise is more than exciting. For the art alone I will look further into this!

And finally, Campfire Quilt, a storytellign game that was my first that got covered by an RPG blogger in a very kind article, which really made my day then. https://ranarh.itch.io/campfire-quilt

This one is kind of a set of small single supplements for my setting the Elders. There are name lists (obviously), character careers, and a few bookmarks with tables to roll on for creating wolves - characters have wolves, not dogs.

https://ranarh.itch.io/character-helpers-for-the-elders

There are  a bunch of staple jams around itch.io,  like the One-Page RPG - I tried to catch as many of them as I could this year. I made an entry for it after I had watched the film The Accountant 2 about someone with acquired savant syndrome - being able to do quite extraordinary things after a head injury. I made that into a game where the player characters deliberately bash their heads in to get superpowers :D

https://ranarh.itch.io/asasyns

Grimm Forest is a scenario that can be played with the aforementioned Closed Mondays. It was written for the Fear&Fantasy jam and I am told it was chosen to be part of their bundle!

https://ranarh.itch.io/grimm-forest

This is has a touch of local patriotism: it's a Mausritter NPC on a bookmark for their jam. The NPC is the black mouse from my city's legend!

https://ranarh.itch.io/the-lubice-family

I had found a template for Affinity to create infinity foldies. Those paper where you fold, fold, fold, fold again and end up a the beginning. It's very cool. I have yet to print this solo RPG but I am happy with the questions I designed for would-be dragons.

https://ranarh.itch.io/grandest-of-dragons

This one is a set ot tables for cosy fantasy for a jam with exactly that theme. I had a ton of fun immersion mself into the subject and coming up with all kinds of gemütliche things - rooms, villages, clothing, tools. And I even found the time to do some very small illustrations for it. You know, croissants and other important things.

https://ranarh.itch.io/comfort-tables

The Dark Heart of the Cosmos was a submission for the Appendix N Jam. It was funny, because while I keep an eye on the jam calendar, I only notcied this one when a dev I follow entered soemthing. We were all given a fake book from an imaginary library to create an RPG supplement for. Mine is about cosmic horror, it placed fairly badly but is still one of my most viewed things.

https://ranarh.itch.io/the-dark-heart-of-the-cosmos

Tempestkin is another duet RPG I made for the Eternal TTRPG Jam in April. I had a few copies printed at a local copyshop but the quality wasn't very impressive. I also translated it to my native German.

https://ranarh.itch.io/elders-tempestkin

Closed Mondays si my proudest moment this year. It's an open source dungeonbuilder and won an award (third place, but my first on my first try! Yay!)

https://ranarh.itch.io/closed-mondays

One I am quite happy with is Winter Games, a playable zine for an Australian zine distro jam. Living on the Northern hemisphere I had to remebr July is Winter there. I collaged an A3 page with newspaper snippets and gift wrapping apper to suggest how to create winter at home all year round.

https://ranarh.itch.io/winter-games

My first is Interview with the Wyrm. It's a duet RPG as a minizine foldie, and I drew the dragon for the background in inks in an hour.

https://ranarh.itch.io/interview-with-the-wyrm

I am happy to announce that in this first week of December I submitted the twelvth game! I did want to do video games this year and there were  a ton of jams but I ended up submitting mostly RPGs to this jam (they are less embarassing).

Thank you! It is an expansive subject. I was mostly thinking of the people who either think any supply will do, and those that think the expensive stuff must have an Art Quality +3 Booster!! built in :) In art class at uni the prof said very clearly: get three paints. EVERYBODY showed up with the Schmincke 24-colour box. Then failed at cleaning the colours (becaues using a wet tissue on them was out of the question) and ending up doing studies in magenta "because it was the only colour not mucked up". Which I thought looked nice but wasn't what they wanted. Well, they weren't there for the art, but still.

"Still you assume my ind is a palce where thinking dies" it powerful stuff. It's true for any language. If people do not understand, they assume stupidity. We need to stop that.

Great! Glad to be of minimal help! I did leave out that whining about it online and never blaming oneself is crucial to the process.

Haha, there is so much more to fail at than just picking art or artist indeed. Thanks for the reading suggestion!

Sure, pick one from here: https://linktr.ee/ranarh

Let me know when you are ready to do business then.

If this is only about advertising your own game, there are better ways to do it.I charge per piece. 

Thanks a lot. Yes, I am self-taught. I have however started over twenty years ago. This title illustration took me about three hours to finish. I do take commissions if you want art for your own projects.

Half and half - I programmed everyhting but the page flip effect which is an open source JS library. Help yourself to it if you like it!

(I might upload a template one of these days.)

It seemed appropriate :D I often find that telling people how other people do things The Hard Way™ they find it a little easier to just follow the bloody advice everybody has been giving them all along

Got it!

Fantastic! Can you give me  away to contact you with a secret link?

Thank you. I have made  a single quilt in my lifetime and learned I do not have the patience, but sometimes I dream about making one. Now I can roll one.

The saint Catherine is most likely made up. I love her "powers"!

Nice! A great blend between clichéd heist stories and revenge on ... educational tv.

I like both the dice stacking and memory effort to recount the entire stack. Definitely going to try something along those lines. Good job!