A little nap in the afternoon sun ☀️🐈

It has a landshark. I must read this.
Jokes aside, this looks phenomenal and I was taken immediately by the premise of zombies being defined by lack of free will as that always struck me as more important in its roots. The art is amazing, the world is interesting, I love exploration anyway. I will give thema more thorough look!
Thanks! I watched and re-watched this series so often it's ridiculous. And I can hoesntly spend almost a day speaking only in quotes of it to people around me. The cover penguins are pen and marker drawings on white papers I pasted on - so, I guess, non-self-adhesive stickers? I was delighted that I could match their shapes well enough :)
Level 4 is at the farmshop. I dread making shelves full of wares and to date this one took the longest. In the end I am very happy with it, especially the pets came out great (and you have to believe me because I chose a screenshot without them in it :) ) But this time we have bees on screen so you can get a feeling for them.

A Thousand Bees will be released on April 8, 2026, at 18:00 UTC.
Wishlist it on Steam: https://store.steampowered.com/app/4281370/A_Thousand_Bees/
(there will be Steam keys along with purchases on itch.io once released)
You can follow its development more closely on Discord: https://discord.gg/gQgmYMM9A9
I post on Reddit as MiaT_Studio: https://www.reddit.com/user/MiaT_Studio/
And if you're more for very quick updates, you can follow along on Instagram, Bluesky, or Mastodon.
Supporters on either (doesn't have to be both!) Ko-Fi or Patreon get forever discounts on all Make it a Triple games, as well as merch and stuff. (Itch.io doesn't allow Patreon links here so follow through my https://linktr.ee/ranarh )
Second card was the king of diamonds. I illustrated the two cards so far and left a lot of blank space in the manual so players can get used to where the cards will be placed during the year. Still only printing the DPF as far as there is content, which right now means that both hearts and spades suits are not even in there. I also want to make diagrams for the dice system, and create a card back.
I love this. Thank you so much. I agree with almost every point of this - what so many people in out moden convince-oriented world (not that it's bad to want things to be easy) neglect is that if the system does not provide, you have to make it up yourself. That means a) stopping the game until this rule is found, or worse b) arbitrary decisions on the fly that cannot possibly hold up later, making everyone unhappy. Whereas a big hefty system likely provides many solutions to many problems. Perhaps there is an issue in some groups believing in a right and wrong in a free-form creative endeavour as well.
I am a crunch player myself. I love the detailed minutae of there being a rule how I attack this one specific point or how many modifiers to stack to get the most out of this obscure project. I think very cinematically, too - any film I've seen that had this cool move or an epic moment, I want to be able to reproduce. If the system says "well, just do it", it's not quite enough. I want there to be an obstacle of blind fate in form of dice - I also do not believe that rolling less is a solution at all. If people's immersion is immediately destroyed by mention of numbers, maybe the immersion wasn't great to begin with. So I would add that rolling more is better than rolling less. If you roll fifteen times per session instead of three, it doesn't matter that two rolls didn't work out (also, there are ways to ensure this one all-important roll not going awry). Finally - many system already do this - I find we must stop seeing rolls as binary results.