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I love this. Thank you so much. I agree with almost every point of this - what so many people in out moden convince-oriented world (not that it's bad to want things to be easy) neglect is that if the system does not provide, you have to make it up yourself. That means a) stopping the game until this rule is found, or worse b) arbitrary decisions on the fly that cannot possibly hold up later, making everyone unhappy. Whereas a big hefty system likely provides many solutions to many problems. Perhaps there is an issue in some groups believing in a right and wrong in a free-form creative endeavour as well. 

I am a crunch player myself. I love the detailed minutae of there being a rule how I attack this one specific point or how many modifiers to stack to get the most out of this obscure project. I think very cinematically, too - any film I've seen that had this cool move or an epic moment, I want to be able to reproduce. If the system says "well, just do it", it's not quite enough. I want there to be an obstacle of blind fate in form of dice - I also do not believe that rolling less is a solution at all. If people's immersion is immediately destroyed by mention of numbers, maybe the immersion wasn't great to begin with. So I would add that rolling more is better than rolling less. If you roll fifteen times per session instead of three, it doesn't matter that two rolls didn't work out (also, there are ways to ensure this one all-important roll not going awry). Finally - many system already do this - I find we must stop seeing rolls as binary results.