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Cool Project!

The rewards, books etc. don't seem to affect skill rolls. I suppose I could play them as narrative elements. Or grant a +1 when they are used.

I may have missed it, but don't see when the journey ends?

I would like to run a Magnificent Seven style session of this game.

That sounds like an awesome idea!

The idea I had for the rewards that if you succeed on a roll they could count as an "additional success", so if the GM rolls a 2 on the event level meaning you need 2 successes to overcome the challenge, and you succeed using that item, you get 2 successes instead of 1 success.

And for the ending I imagined it kinda goes as long as you want it to. Whenever you're done for the evening or you hit the time that you set for the session, the next location would be The Capitol, concluding your journey. But honestly you could always set it as "it'll take x amount of locations to arrive"

Thank you for checking it out!