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(+1)

Very trippy ttrpg! I definitely like the aesthetic. Did you do the art of the guy with the sword?

I do feel like the dice resolution system of "Roll, find the difference, subtract your stat and consult the chart." has a few too many steps for me.

The idea that all characters move when one moves, and your actions affecting the dream "mood" is really the innovative heart of the game.

If you get a chance to check out one of my jam submissions, I would really appreciate it!

(+1)

thank you!!

yes, every illustration I put into my projects is made by me :3

the idea of dice difference rolls is that one represents the player/character, and the other represents the dreamworld, less the difference is - the more you both are in tune, kind of like a radio frequency.

and about the chart - I tried to put something I experienced in dreams myself and several times I came back to the map that lsd dream emulator has as a good middle-ground.

I'll check your submissions, thank you again!