Very trippy ttrpg! I definitely like the aesthetic. Did you do the art of the guy with the sword?
I do feel like the dice resolution system of "Roll, find the difference, subtract your stat and consult the chart." has a few too many steps for me.
The idea that all characters move when one moves, and your actions affecting the dream "mood" is really the innovative heart of the game.
If you get a chance to check out one of my jam submissions, I would really appreciate it!